Resource fleet

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Re: Resource fleet

Postby Ziggfried » Sat Apr 16, 2016 4:19 pm

Thx SHM
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Re: Resource fleet

Postby Sir Colchian Niveus » Sat Apr 16, 2016 5:08 pm

Sir Henry Morgan wrote:If such a curse is designed and used, it needs to be a double edged sword to be equitable -

Say the curse disallows voodoo and DR upon the fleet upon which it is cast for 24-72 hours - be it a battle fleet or a trade fleet.

The curse would have to be rare.
A 75% success rate at deflecting voodoo would need to be in place.
A 75% success rate of evading skirmishes would probably be good.

Like the mindbar, it would operate both as an offensive and defensive tool.

Just a thought -it may be just too powerful a curse to deal with, too.


+1
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Resource fleet

Postby Captain dungeness » Sat Apr 16, 2016 10:31 pm

Ziggfried wrote:New voodoo card. This card makes 1 fleet immune to attacks and voodoo for 3 days or 72h and immune to danger. Can only be used on a trade fleet with no cannons. Can be used on 5 fleets max that have store in wharehouse for all ports it's trading in. Or make it a technology

-1
This voodoo card would be too powerful. I would continuously use it on a Large Merchantmen fleet trading Goroum to Hannes with max sails and hammocks to make 360k gold per day with party cards. If I used fav winds I could make 527k gold daily and just ignore all the danger. You would always see the fleet on the plunder screen but never be able to plunder it.
Or I would use a Ship of the Line fleet to plunder someone and then use this card on it so no one could plunder me back.
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Re: Resource fleet

Postby ChaIbaud » Sat Apr 16, 2016 10:32 pm

Do you prefer SHM's suggestion, CD?
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: Resource fleet

Postby Captain dungeness » Sat Apr 16, 2016 10:45 pm

Sir Henry Morgan wrote:Say the curse disallows voodoo and DR upon the fleet upon which it is cast for 24-72 hours - be it a battle fleet or a trade fleet.

The curse would have to be rare.
A 75% success rate at deflecting voodoo would need to be in place.
A 75% success rate of evading skirmishes would probably be good.

Yes, I like this idea. It would mean you can't cast it on a fleet with danger or any other voodoo on it. Also it helps prevent ambushes and skirmishes but can't prevent normal danger plunders because that's an important part of the game that shouldn't be avoided.

When Skirmishes are more profitable with the Academy I think this might be alright since the card is rare.
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Re: Resource fleet

Postby Most Lee Harmless » Sun Apr 17, 2016 12:49 am

Would this bar on voodoo include 'positive' casts, such as favorable winds/indies cards? I am wary of this card for the reasons stated before : it adds an unhealthy level of immunity to the fleets under it : the argument that it could only be used on fleets storing resources doesnt hold : you can sell the goods manually from your market and gain the profits after it docks. As CD says : running a short-run route would mean guaranteed profits with no risk at all : that negates the games prime aspect which is that trading for high profits must carry high risk.
If multiple-fleet traders need this level of protection from war risks, they have alternatives : if you want a peaceful life trading, dont join or remain in guilds which get involved in wars : dont run 40 fleets with a minimal purse leading to fast losses ; dont send all your fleets back and forth between the same 2 ports : use defensive voodoo : arm your trade fleets : add guardships to deter small fleet raiders : in general : there is no such thing as a free lunch in Avonmora : profit has to be worked for and loss must be risked and that applies to trade and war ; otherwise just change to game to log on, recieve 2 million coin, log-off...
-1 : Move to archive.
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Re: Resource fleet

Postby Most Lee Harmless » Sun Apr 17, 2016 1:13 am

I think a more fitting card for such a protection level would be something like this :

name : 'Pirates Pay-off'
rarity : Uncommon
100% piercing :

turns : 8
duration : 72hrs

action : when cast. the target receives 250,000 gold coins from the caster (plus 125k bonus paid by the game if target flies the pirate flag) : for the next 72hrs, the target cannot hit, skirmish, cast on or plunder the caster. equally, the caster may not hit, skirmish, cast on or plunder the target player.
-1 : Move to archive.
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Re: Resource fleet

Postby Sir Colchian Niveus » Sun Apr 17, 2016 1:19 am

so you pay to be safe? Intresting way of thinking.. What if the target receives x amount per time? So the target will think about removing it or keeping it. Let's say like 1 M from the player plus 500k more from the game if he is a pirate? amount / 72 = X
Last edited by Sir Colchian Niveus on Sun Apr 17, 2016 1:25 am, edited 1 time in total.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Resource fleet

Postby Most Lee Harmless » Sun Apr 17, 2016 1:24 am

Aye, thats the gist of it : if a trader (or any player for that matter) wants to keep their fleets (all of them) safe from attack by a certain predator, they can pay them off : the predator gets something for their trouble : a pirate gets a bonus to encourage them to seek out such targets : why not, we have bounties and mercenaries, lets add extortion and protection rackets too. But we can call it 'insurance' for the faint-hearts who would quail as such rampant barbarity...
-1 : Move to archive.
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Re: Resource fleet

Postby Sir Colchian Niveus » Sun Apr 17, 2016 1:25 am

+1
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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