Sir Henry Morgan wrote:If such a curse is designed and used, it needs to be a double edged sword to be equitable -
Say the curse disallows voodoo and DR upon the fleet upon which it is cast for 24-72 hours - be it a battle fleet or a trade fleet.
The curse would have to be rare.
A 75% success rate at deflecting voodoo would need to be in place.
A 75% success rate of evading skirmishes would probably be good.
Like the mindbar, it would operate both as an offensive and defensive tool.
Just a thought -it may be just too powerful a curse to deal with, too.
Ziggfried wrote:New voodoo card. This card makes 1 fleet immune to attacks and voodoo for 3 days or 72h and immune to danger. Can only be used on a trade fleet with no cannons. Can be used on 5 fleets max that have store in wharehouse for all ports it's trading in. Or make it a technology
Sir Henry Morgan wrote:Say the curse disallows voodoo and DR upon the fleet upon which it is cast for 24-72 hours - be it a battle fleet or a trade fleet.
The curse would have to be rare.
A 75% success rate at deflecting voodoo would need to be in place.
A 75% success rate of evading skirmishes would probably be good.