Nation Play Suggestions
I have been a nation player from the first day I sailed the seas of Avonmora. It has always been my opinion that nation play needs to be enhanced. It seems 90-95% of nation play relies on Voodoo. Up until plantations I would have said 95-99%.
As I see it, the #1 issue with current nation system is there is no day to day nation play except maybe Governors negotiating and approving operating permission for plantations. Primarily, citizens simply check the nation forum once in a while, maybe cast a few Transport Immigrants or Charity Donations, and wait to propose their nation payouts. As King, I admit I fell into that routine as well.
So What are the issues you see that could use improvement.
Here is my list.
1. Diplomacy needs to have teeth. Right now hostility is the only penalty.
2. There are no daily or weekly functions other than voodoo that positively affect a nation.
3. Port control is almost entirely based on voodoo.
4. No defense against Black Death or Conspiracy cast. Yes there are cards that do exactly the opposite, but like all conflicts in PG, it relies almost entirely on voodoo.
5. Nation recruiting. Other than a top 10 list, new players have no information when they choose their first nation.
6. No nation engagement on the seas.
I am reading through a lot of the nation based suggestions, but they are scattered all over the forums like many other suggestions.
Please use this thread to post Ideas, suggestions, and issues that need improvement or need to be addressed.
If you already have a nation based suggestion posted in the forums, please post a link in this thread.