Question To All Guilds.

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Question To All Guilds.

Postby Shaydo » Mon Mar 25, 2013 3:22 am

I have a question...
How many of you that are saying IMO members are being exploited or used, have stopped, and asked the IMO members how they feel about gifting there voodoo to a single person daily instead of having a trade partner? Or even considered from all angels the pro's and con's of each system.

Let us see...
If i'd had a trade partner set up when i started this game then it's fair to say i'd personally have a lot more voodoo cards than i do now, which hey you know could be great and all, however i still may not be in a position to use some of them effectively or even to some extent need to use them at all, so would it be fair to say they could be deemed redundant? OR alternatively i could have got bored and stopped playing and they would all have become redundant?

If i don't have a trade partner but instead me along with all my fellow captain, send our gifts to a single person every day(Willingly ofc, after all you can't force someone to do it can you?... Can you?) Then that person would be able to become more powerful true, but if then me or my fellow captain were in trouble, we could know that there was someone there that was prepared to defend us, and due to us every day helping to make them stronger they were in a position to do just that... Also if stacks of useless cards sell better than singles(observation please correct me if i'm wrong) then surely it's also easier to shift useless cards , and a crew credits for more beneficial things?

Also when new captains are bought into the fold and the first week or two there learning how to handle a ship on the high seas, they can benefit from the cache that's held by that person. Waiting on a few k for a new Howker, here you go a few pouches of gold. Your new lil battle ship isn't quite good enough, drums and bless. Your not online and your voodoo'd, it's removed. I could keep going but these are just a few of my personal experiences..

I took my shilling and signed up for the IMO a few days after joining(Only ones to follow the invite up with an actual msg btw). And if your guild has appeared on the boards then trust me I've read your guilds blurb, i knew other guilds set up trade partners for voodoo early on and though that would be good i'd get more cards , but upon thinking about it i realized the handful of extra cards i'd get didn't outweigh the knowledge that someone had my back with a stack of the damn things ready to burn them if things got hot...

Signed
King Shaydo OF England
Proud Member of The IMO

And finally, people are saying about the pages and pages of voodoo they had cast on them by the upper tires of TMN/IMO during the war. Stop and think about that for a minute.....
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Re: Question To All Guilds.

Postby Xanadu » Mon Mar 25, 2013 3:28 am

Right on brother Shaydo!
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Re: Question To All Guilds.

Postby Juicypotato » Mon Mar 25, 2013 3:34 am

Question? This isn't a question. This is more of a public love letter to admiral blackpants :oops:
hahahahahahahahaha

I'm an evil potato
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Re: Question To All Guilds.

Postby Shaydo » Mon Mar 25, 2013 3:42 am

Ahh you misunderstand respect my apologies lettuce.
All I've read is people slamming the way it's operated and the way things are done. So i thought i'd put my two scene in, a version of events from someone inside the guild that has been for a few months, is active and while knowing what options are available to me has chosen to stay loyal, is that a problem?
From one logical mind to a lettuce.
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Re: Question To All Guilds.

Postby Xepshunall » Mon Mar 25, 2013 4:26 am

Shaydo wrote:I have a question...
How many of you that are saying IMO members are being exploited or used, have stopped, and asked the IMO members how they feel about gifting there voodoo to a single person daily instead of having a trade partner? Or even considered from all angels the pro's and con's of each system.


I have spoken to those who have left the IMO and some who plan to. The problems they have are as follows:
1). The price of membership is not fair since they don't get the training they hear about in the smaller guilds. This is easily remedied. A structured guild with professors and class rooms. The claim is that IMO is a training guild for potential TMN members.
2). They can't count on the protective voodoo being used on them when hard times come. This has been proven true. Achilles of TMN was the main protector of IMO members when times got rough. Who did ABP protect? This is also easily remedied. Some players have paid credits for double turn storage. Some have double turns per 10 minute period. Some have both. Those are the ones you want holding that voodoo as long as they are willing to cast it where it is most needed.

Shaydo wrote:Let us see...
If i'd had a trade partner set up when i started this game then it's fair to say i'd personally have a lot more voodoo cards than i do now, which hey you know could be great and all, however i still may not be in a position to use some of them effectively or even to some extent need to use them at all, so would it be fair to say they could be deemed redundant? OR alternatively i could have got bored and stopped playing and they would all have become redundant?


If you had all those cards and no use for them, you could have sold them in the auction. Even a large number of cards that are otherwise useless might be bought for a credit or two. Those credits could have helped you to advance your own game.

Shaydo wrote:If i don't have a trade partner but instead me along with all my fellow captain, send our gifts to a single person every day(Willingly ofc, after all you can't force someone to do it can you?... Can you?) Then that person would be able to become more powerful true, but if then me or my fellow captain were in trouble, we could know that there was someone there that was prepared to defend us, and due to us every day helping to make them stronger they were in a position to do just that... Also if stacks of useless cards sell better than singles(observation please correct me if i'm wrong) then surely it's also easier to shift useless cards , and a crew credits for more beneficial things?


Answered above.

Shaydo wrote:Also when new captains are bought into the fold and the first week or two there learning how to handle a ship on the high seas, they can benefit from the cache that's held by that person. Waiting on a few k for a new Howker, here you go a few pouches of gold. Your new lil battle ship isn't quite good enough, drums and bless. Your not online and your voodoo'd, it's removed. I could keep going but these are just a few of my personal experiences..


You are an especially valuable asset to the guild due to your strong mind. It would be a huge loss if you were to be disgruntled. You may be getting better care than some others. True, some don't deserve to even be in a guild due to failure to participate but you are speaking from your own experiences like you said.

Shaydo wrote:I took my shilling and signed up for the IMO a few days after joining(Only ones to follow the invite up with an actual msg btw). And if your guild has appeared on the boards then trust me I've read your guilds blurb, i knew other guilds set up trade partners for voodoo early on and though that would be good i'd get more cards , but upon thinking about it i realized the handful of extra cards i'd get didn't outweigh the knowledge that someone had my back with a stack of the damn things ready to burn them if things got hot...

Signed
King Shaydo OF England
Proud Member of The IMO

And finally, people are saying about the pages and pages of voodoo they had cast on them by the upper tires of TMN/IMO during the war. Stop and think about that for a minute.....


Consider how much more effective the efforts would have been if more turns were supporting that voodoo. Much more could have been cast.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
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Re: Question To All Guilds.

Postby Shaydo » Mon Mar 25, 2013 4:50 am

Dissected well i'm impressed.

Allow me a retort.

Xepshunall wrote:I have spoken to those who have left the IMO and some who plan to. The problems they have are as follows:
1). The price of membership is not fair since they don't get the training they hear about in the smaller guilds. This is easily remedied. A structured guild with professors and class rooms. The claim is that IMO is a training guild for potential TMN members.
2). They can't count on the protective voodoo being used on them when hard times come. This has been proven true. Achilles of TMN was the main protector of IMO members when times got rough. Who did ABP protect? This is also easily remedied. Some players have paid credits for double turn storage. Some have double turns per 10 minute period. Some have both. Those are the ones you want holding that voodoo as long as they are willing to cast it where it is most needed.


1). Then there free to choose their right to leave no harm no foul, for surely if any man choose to leave a nation because he disagrees with there laws is he not free to do so? Every question i asked was always answered and help was always given, so i'd say the training i received was more than adequate.
2). The reason for things like this are internal mechanics and therefor i will not go into detail on that matter. But your essentially agreeing with me that if a specific person fits the profile then he/she should be given more of the voodoo? And that when they are required and able should cast what ever is needed?

Xepshunall wrote:If you had all those cards and no use for them, you could have sold them in the auction. Even a large number of cards that are otherwise useless might be bought for a credit or two. Those credits could have helped you to advance your own game.


This is true they could have but personally, that's not really my game, buying/selling on purely player controlled markets is something i prefer to leave to other people.

Xepshunall wrote:Answered above.


For how you choose to play the game then yes that may be true, however i'd rather know someone had my back, than a few extra cards or credits.

Xepshunall wrote:You are an especially valuable asset to the guild due to your strong mind. It would be a huge loss if you were to be disgruntled. You may be getting better care than some others.


Thank you i appreciate that. However it is only recently that I've decided to actively show more interest in the game than logging in, sorting my fleets, playing for a bit and logging, so while in other circumstances i'd be inclined to agree in this matter i would have to disagree.

Xepshunall wrote:Consider how much more effective the efforts would have been if more turns were supporting that voodoo. Much more could have been cast.


To this all i will say is, Was any more voodoo required to be cast than was already cast?
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Re: Question To All Guilds.

Postby MAjesty » Mon Mar 25, 2013 5:20 am

Friend,

i get your dedication, it is rather obvious.

however, people can support even the worst ideas and attitudes if prepped enough by the people exploiting them...

we don't need a complicated explanation of why we do what we do, or why it's ok.

we do the math. 4>3. Insisting that 20 people kneel down so one person gets an advantage is taking advantage of said players.

even if you have been convinced there's a good reason for it, one that only you guys seem to be able to understand. it is still absolutely exploitation dude..

-Elementary... literally, cuz that's where you learn about adding single digit numbers
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Re: Question To All Guilds.

Postby Shaydo » Mon Mar 25, 2013 5:33 am

Zombie,
What is rather obvious exactly?

Your saying that I've been prepped, that I've been convinced to think this way, and in doing so are undermining my intelligence.
Am i not free to make my own decision, to weigh up the pro's and con's as i see fit and decide weather or not it's a system i'm willing to follow. And if it is a system that people are willing to follow then how is it exploiting them exactly? By asking them to do something that they do willingly? One person gets stronger, if the strength is distributed to those that need it when required then all gain an advantage from it surely, while only one person may be in a position to distribute that advantage all can still gain.
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Re: Question To All Guilds.

Postby Xepshunall » Mon Mar 25, 2013 5:51 am

Shaydo claims to have weighed the options. It's best to answer his questions and leave it at that. As long as he doesn't brainwash the others in the guild, they may find their way to a guild who will support their education and growth better than IMO can or will, whichever is the case.
It's obvious that the graduation to TMN is happening before players are adequately prepared and yet IMO members are burning to get over there. It seems that if TMN is to prosper, it's members need to be trained more efficiently. They need to learn trade and combat. For that reason, one training guild is insufficient. Some may come to The Plague, others may choose NewB. Many may decide to stay in IMO and all of these have the right to leave when they see fit and to apply for membership in TMN. If you train in The Plague, you will get my letter of recommendation when you are ready. We must agree that you are ready. None will be sent without a reasonable battle proficiency and a strong merchant empire which I will assist you in building. Degree of financial support will depend on willingness to become a Wales citizen but quality of education will not differ from one student to the next.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
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Re: Question To All Guilds.

Postby MAjesty » Mon Mar 25, 2013 12:27 pm

Friend,

u do absolutely have every right to do whatever you want with your time online. :geek:

ultimately, many among us are uncomfortably with your decision, because it highlights the fact that we all have chosen to follow more basic approaches to playing this game. However, a single player has chosen to do the game in a manner so radically different then all the other players and teams here, which takes a heavy tax on your playing of this game. :evil:

the obvious thing was the math aspect to it. i read some of what u posted up above... but it is just so utterly transparent that your singing a love song for your leader, not reasoning out what's best for yourself or ur guild. big complicated explanations usually give way to simpler ones.... in this case the more reasonable explanation is exploitation... :idea: individually each voodoo card exchanged is translatable into the Credits currency of Avonmora. That's virtually a tax of currency and your labors, and that is obviously not in your best interest, or the best way to operate a guild. :arrow:

everyone working together with active, heavily voodoo stocked accounts would be better, but exceptionally hard to achieve. this is what most guilds in this game chose. ur leader went with

:evil: :evil: :evil: Gimme! :evil: :evil: :evil:

and that offends the sensibilities of most decent people playing this game. :)

we don't think ur stupid, we think you were taught to rely on this Freakishly Enormous voodoo stash instead of learning the game as individual players. :arrow:

for the record they got luky... u fot like a mofo during the war...
to bad it was for the wrong side. ;)
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