Spy Network redesigned

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Re: Spy Network redesigned

Postby DezNutz » Tue Nov 01, 2016 8:26 pm

John Avery wrote:
Maha wrote:
Bmw wrote:It also seems like there's some really fast problem solving within the admin's this week coding errors should be easy to fix but to people that don't know coding it looks like random words on a page



I like to think I know coding, I have studied it for a few years, and still have much more to learn :!:

If you right click the page > View Page Source, you will see true code and how complicated it can be for example... ( Hope this is not against the rules, but it does not change anything in terms of gameplay unless you know Server Side coding such as PHP * Used for Contact Forms, and such instruments * and hacking ;) )
<li><a> <td><tr><h1><onload><script><body>

Whilst looking for something wrong with the code, it can be difficult to find, especially when looking through hundreds of lines. The Tavern page itself, has 200 lines of code - Notice how it is partially separated to make it easier.

If they really wanted to know what does what - And make coding easier, they would add Comments to the code.



That's a good way to learn web page design via code. Outside of that you aren't getting much. The PHP pages for this game are just a user interface. Scripting the PHP page isn't where the difficulty is and likely doesn't take as much coding as you may think. I'm making an assumption here (as this is how I would do it), but I'm positive a bulk of the game is "scripting" within the database, which is likely SQL. The PHP page is only retrieving data from the DB and displaying it. The "buttons" and actions within the game link to functions within the DB and open the new page(s).
I'm only here for Game Development and Forum Moderation.

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Re: Spy Network redesigned

Postby Admiral Nelson » Tue Nov 01, 2016 8:32 pm

DezNutz wrote:
That's a good way to learn web page design via code. Outside of that you aren't getting much. The PHP pages for this game are just a user interface. Scripting the PHP page isn't where the difficulty is and likely doesn't take as much coding as you may think. I'm making an assumption here (as this is how I would do it), but I'm positive a bulk of the game is "scripting" within the database, which is likely SQL. The PHP page is only retrieving data from the DB and displaying it. The "buttons" and actions within the game link to functions within the DB and open the new page(s).


PHP, is smaller in terms of coding that is true. Regarding the SQL I believe, they do use it for keeping account detail ( User Name and Pass Hash * Random group of letters/numbers/characters to be decrypted into the password). As the page design, is actually like a table in terms of the page source...

Perhaps Admin can enlighten us? ;)
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Re: Spy Network redesigned

Postby Captain Jack » Tue Nov 01, 2016 8:36 pm

John Avery wrote:Thank you.

4 pages of Spy Networks now ;) Is there a limit?



Your quartermaster will periodically remove old reports (more than 30 days old).
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Re: Spy Network redesigned

Postby Admiral Nelson » Tue Nov 01, 2016 9:01 pm

Up to 36 Spy Reports... Planning to get it to a good 80 then sell the information to my friends, I mean to good folk who need them!

Is it possible to make such a Spy Report System edible?

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Re: Spy Network redesigned

Postby Shadowood » Tue Nov 01, 2016 9:04 pm

John Avery wrote:Up to 36 Spy Reports... Planning to get it to a good 80 then sell the information to my friends, I mean to good folk who need them!


Interesting side business... as some won't want to draw attention to themselves.
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