Spy Network redesigned

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Re: Spy Network redesigned

Postby Admiral Nelson » Tue Nov 01, 2016 9:02 am

The Spy Network page only holds a max of 20 Spy Reports, is this meant to be?

If so, a feature to add Spy Network pages for credits/gold coins would be nice.

Or just a feature that allows us a second page, third page... 50th page...
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Re: Spy Network redesigned

Postby Captain Jack » Tue Nov 01, 2016 12:13 pm

It was a bug. It has been fixed.

Code: Select all
November 01, 2016
1.8.144: Fixed Spy Network page to list all stored spy network reports.


Thank you!
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Re: Spy Network redesigned

Postby Bmw » Tue Nov 01, 2016 1:25 pm

Sheesh the admins have been active seems like they found a new dev team or the same dev team as before started working again
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Re: Spy Network redesigned

Postby Captain Jack » Tue Nov 01, 2016 1:40 pm

We are the same. At some point, we slowed down new features to give time to the newly released ones. Then... August came.... *voices of havoc are heard*
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Re: Spy Network redesigned

Postby Haron » Tue Nov 01, 2016 1:41 pm

*** Voice of havoc ***: More features, more features, more features!
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
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Re: Spy Network redesigned

Postby Bmw » Tue Nov 01, 2016 1:52 pm

I just haven't seen many active admins or devs along with a flood of old players coming back into the game my thought is that winter/fall is the busy time for this game and the summer is the slow time
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Re: Spy Network redesigned

Postby Bmw » Tue Nov 01, 2016 1:54 pm

It also seems like there's some really fast problem solving within the admin's this week coding errors should be easy to fix but to people that don't know coding it looks like random words on a page
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Re: Spy Network redesigned

Postby Maha » Tue Nov 01, 2016 2:20 pm

Bmw wrote:It also seems like there's some really fast problem solving within the admin's this week coding errors should be easy to fix but to people that don't know coding it looks like random words on a page

wiser words were never spoken
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Re: Spy Network redesigned

Postby Admiral Nelson » Tue Nov 01, 2016 4:42 pm

Thank you.

4 pages of Spy Networks now ;) Is there a limit?
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Re: Spy Network redesigned

Postby Admiral Nelson » Tue Nov 01, 2016 8:03 pm

Maha wrote:
Bmw wrote:It also seems like there's some really fast problem solving within the admin's this week coding errors should be easy to fix but to people that don't know coding it looks like random words on a page



I like to think I know coding, I have studied it for a few years, and still have much more to learn :!:

If you right click the page > View Page Source, you will see true code and how complicated it can be for example... ( Hope this is not against the rules, but it does not change anything in terms of gameplay unless you know Server Side coding such as PHP * Used for Contact Forms, and such instruments * and hacking ;) )
<li><a> <td><tr><h1><onload><script><body>

Whilst looking for something wrong with the code, it can be difficult to find, especially when looking through hundreds of lines. The Tavern page itself, has 200 lines of code - Notice how it is partially separated to make it easier.

If they really wanted to know what does what - And make coding easier, they would add Comments to the code.
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