http://www.piratesglory.com/forums/viewtopic.php?f=4&t=2114 - Guluere's Post
Relating to Guluere's previous Gem Stone idea, I was thinking of an idea to implement Gem Stones without Port Market, so it wouldn't be just another worthless game mechanic that is copying ones that already exists.
Gem Mining:
- All ports have a Gem Mining area
- You can hire workers (and every worker crew requires a manager)
- 100 workers = one manager
- The more workers, the more gem stones you find.
- Special Event Gems
- Gems are sold when found (excluding special event gems)
- You pay DAILY gc for the workers and management.
- A ton of voodoo cards can be used to decrease a player's staff, or staff morale.
- Gem Mining requires an input of turns in order to hire more workers.
- Everyday, you input X amount of turns in order to power mining. X = amount of managers.
Special Event Gems:
- Special Event Gems can be sold for a ton of gold (depending on the type, I would say 10 million - 80 million).
- Uncovering Special Event Gems is EXTREMELY rare, and deserves a Global Notification.
- Special Event Gems can also be stored in a ship. The fleet the ship is in will receive an extra (insert percentage depending on Gem) attack/defense, and the fleet can never miss a Skirmish, or be skirmished.
- If the fleet carrying the Special Event Gem is plundered, the gem is given to the player who plundered the ship.
- No one can tell which fleet carries the Special Event Gem.
Any suggestions?
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