Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.
Roileon wrote:Also, lets not ignore the fact that Mr. Rothschild tried to bribe Fire with 10million gold to keep silent on the issue. If that's not a corrupt system, then the dictionaries need revisions.
-edit, I said Roberts and not Mr. Rothschild
Roileon wrote:Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.
Oh okay, so lets just ignore any new players who choose to start off as Mexico because that's automatically going to repel you from the game. 250k per ship on the peasant class is utterly disgusting. Go ahead, kill new player's wallets the moment they enter the game.
Roberts wrote:Well In my honest Opinion Danik : It does not matter how hard you try to stop the spys, they can still enter : Their is also a way people can access your nation and go straight to the top without having to pay a dime ( Yes, they would need to buy Credits and lots of turns for the occasion : But I am pretty sure you know what I mean...
Danik wrote:Roileon wrote:Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.
Oh okay, so lets just ignore any new players who choose to start off as Mexico because that's automatically going to repel you from the game. 250k per ship on the peasant class is utterly disgusting. Go ahead, kill new player's wallets the moment they enter the game.
Get real Roi : in the same way spies inside guilds give an edge in conflict, so do eyes inside nations when it comes to port control : as the leadership of a nation have very limited means to manage its citizenship, and burger all means to remove active unsavoury elements once inside the gates, then the tax system remains the only means to seek to control entry : Mexico has no shame in doing that, its clear enough in the nation info, info that any prospective citizen should bother themselves to read before signing up : if we like you and want you in, we will rebate the taxes levied while you climb the ranks. If we dont like or want you, it's not really our problem if you cant afford the bill.
Of course, if we didn't control any ports at all, then it wouldn't really matter who joined the nation : but we do so we make no apologies for trying to run a tight ship.
Danik wrote:The new player can see a list of the most powerful nations : the new player can click on each and examine them for tax rates and such : the new player can choose : Its not ideal, no : but as I said, in the absence of other measures to control citizenship and whilst the rewards of citizenship can be substantial and the costs of treachery even higher, we have little choice but to defend ourselves with the tools we are granted : currently, that's taxes and deports once the unwanted have been inactive for 30 days or so... blunt tools = blunt trauma..