Taxes.

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Re: Taxes.

Postby Most Lee Harmless » Sat Aug 29, 2015 4:35 pm

Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.
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Re: Taxes.

Postby Roileon » Sat Aug 29, 2015 5:29 pm

Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.


Oh okay, so lets just ignore any new players who choose to start off as Mexico because that's automatically going to repel you from the game. 250k per ship on the peasant class is utterly disgusting. Go ahead, kill new player's wallets the moment they enter the game.

Also, lets not ignore the fact that Mr. Rothschild tried to bribe Fire with 10million gold to keep silent on the issue. If that's not a corrupt system, then the dictionaries need revisions.

-edit, I said Roberts and not Mr. Rothschild
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Re: Taxes.

Postby Roberts » Sat Aug 29, 2015 6:41 pm

Roileon wrote:Also, lets not ignore the fact that Mr. Rothschild tried to bribe Fire with 10million gold to keep silent on the issue. If that's not a corrupt system, then the dictionaries need revisions.

-edit, I said Roberts and not Mr. Rothschild


Just glad you edited that : I dont pay no one lol
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Re: Taxes.

Postby Stan Rogers » Sun Aug 30, 2015 12:08 am

Come on Roi...don't edit out a post then quote it on the next page !
What kind of moderating is that ?
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Re: Taxes.

Postby Most Lee Harmless » Sun Aug 30, 2015 10:51 am

Roileon wrote:
Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.


Oh okay, so lets just ignore any new players who choose to start off as Mexico because that's automatically going to repel you from the game. 250k per ship on the peasant class is utterly disgusting. Go ahead, kill new player's wallets the moment they enter the game.


Get real Roi : in the same way spies inside guilds give an edge in conflict, so do eyes inside nations when it comes to port control : as the leadership of a nation have very limited means to manage its citizenship, and burger all means to remove active unsavoury elements once inside the gates, then the tax system remains the only means to seek to control entry : Mexico has no shame in doing that, its clear enough in the nation info, info that any prospective citizen should bother themselves to read before signing up : if we like you and want you in, we will rebate the taxes levied while you climb the ranks. If we dont like or want you, it's not really our problem if you cant afford the bill.
Of course, if we didn't control any ports at all, then it wouldn't really matter who joined the nation : but we do so we make no apologies for trying to run a tight ship.
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Re: Taxes.

Postby Roberts » Sun Aug 30, 2015 11:01 am

Well In my honest Opinion Danik : It does not matter how hard you try to stop the spys, they can still enter : Their is also a way people can access your nation and go straight to the top without having to pay a dime ( Yes, they would need to buy Credits and lots of turns for the occasion : But I am pretty sure you know what I mean...
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Re: Taxes.

Postby Most Lee Harmless » Sun Aug 30, 2015 8:14 pm

Roberts wrote:Well In my honest Opinion Danik : It does not matter how hard you try to stop the spys, they can still enter : Their is also a way people can access your nation and go straight to the top without having to pay a dime ( Yes, they would need to buy Credits and lots of turns for the occasion : But I am pretty sure you know what I mean...


Indeed they can : but then, it will cost them serious resources and effort to do so and at which point other options present themselves : its a game and will remain so as long as centres of power, nations, and resources, their treasuries, are open to such manouvres ...
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Re: Taxes.

Postby Roileon » Sun Aug 30, 2015 8:49 pm

Danik wrote:
Roileon wrote:
Danik wrote:Mexico runs a similar tax structure : its not about making coin from ship taxes on unsuspecting victims, its about restricting citizenship to those we want in.


Oh okay, so lets just ignore any new players who choose to start off as Mexico because that's automatically going to repel you from the game. 250k per ship on the peasant class is utterly disgusting. Go ahead, kill new player's wallets the moment they enter the game.


Get real Roi : in the same way spies inside guilds give an edge in conflict, so do eyes inside nations when it comes to port control : as the leadership of a nation have very limited means to manage its citizenship, and burger all means to remove active unsavoury elements once inside the gates, then the tax system remains the only means to seek to control entry : Mexico has no shame in doing that, its clear enough in the nation info, info that any prospective citizen should bother themselves to read before signing up : if we like you and want you in, we will rebate the taxes levied while you climb the ranks. If we dont like or want you, it's not really our problem if you cant afford the bill.
Of course, if we didn't control any ports at all, then it wouldn't really matter who joined the nation : but we do so we make no apologies for trying to run a tight ship.


Danik you just completely ignored the point that a new player would be devastated if they joined the game as Mexico. If you want to stop spies when it come to port control, limit which ranks can see each forum. Simple as that. You wanna tax the class after peasant 250k go ahead, but for a peasant new player, 250k is unacceptable. Nations have every tool they need to stop low quality spies. Don't be too lazy to use the mechanics put in place for the very reason of stopping spies. But hey, if you want to decrease the player base because you don't want to limit which ranks can see your forums, go ahead.
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Re: Taxes.

Postby Most Lee Harmless » Mon Aug 31, 2015 7:36 am

The new player can see a list of the most powerful nations : the new player can click on each and examine them for tax rates and such : the new player can choose : Its not ideal, no : but as I said, in the absence of other measures to control citizenship and whilst the rewards of citizenship can be substantial and the costs of treachery even higher, we have little choice but to defend ourselves with the tools we are granted : currently, that's taxes and deports once the unwanted have been inactive for 30 days or so... blunt tools = blunt trauma..
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Re: Taxes.

Postby Sir Johnny English » Mon Aug 31, 2015 2:10 pm

Danik wrote:The new player can see a list of the most powerful nations : the new player can click on each and examine them for tax rates and such : the new player can choose : Its not ideal, no : but as I said, in the absence of other measures to control citizenship and whilst the rewards of citizenship can be substantial and the costs of treachery even higher, we have little choice but to defend ourselves with the tools we are granted : currently, that's taxes and deports once the unwanted have been inactive for 30 days or so... blunt tools = blunt trauma..


While I do appreciate that such measures might come in handy at times...new players do not know of taxes soon in the game...not untill the first day gets over, of course...so, their wallet, already pitiful (I remember mine reaching 0 many times without effort at all) will be empited and they'll fall into high debts without even knowing it...as a result, if you have a good influx of mexican players, you'll be awarded the top nation award for maximum debtors.

Not that I'm accusing you...Mexico mostly remains free of incoming players...I doubt your whole members exceeds 1 page of active players unless i'm very mistaken. Sometimes, the measures are neceassry, but try to avoid picking on peasants, while you are not in war. Restrict high taxes to nobility or something rather than the whole of the military. And, give newbies or new players in the nation a chance to join your ranks too. Its not nice to start a new gang always.
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