What makes PG unique?

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Re: What makes PG unique?

Postby DezNutz » Sun Jul 28, 2019 1:12 pm

PlagueDoctor wrote:
Feniks wrote:
Whitcomb joshua wrote:it's not about me and my battle :) it is about the way i want to continue. It is useless that i continue on the military side if it is impossible to reach the level of some veterans. So if you make the PG unique, i could focus on trade and become rich and financing another with a big military navy to beat Edward Teach (or whoever) ... i would compete in another field instead of continue having my fleet with danger less than 2 not to be plundered lol


Ship levels are capped, ship attributes are capped, danger is the same for everyone, turns are capped. Yes there is a bit of a "catch up " phase but someone in game for a few months can be just as strong as someone that has been in game for years.

Saying it is "it is impossible to reach the level of some veterans." is simply not true, especially on the battle side. Yes you may take a year to reach the level of trade of some veterans, it will take a year to max out your bank, a little longer for a goldsmith, but once you get there you are on level playing ground because all levels are capped.

Ships lvl 10 and 60 attributes
Goldsmith lvl 20
Bank levels capped but deposit amounts depend on the number of maxed banks in your nation.

In almost every category, your premise is incorrect.

there is nothing in this game that is experienced based as far as ability or attribute.



Maybe voodoo should be capped too? That would force players to choose a path there as well (trading, offensive, defence) and would make it possible for newer players to be part of the "big players" grand storyline sooner.....


Voodoo is an equalizer. Why would you want to cap it?
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Re: What makes PG unique?

Postby The Lamb » Sun Jul 28, 2019 1:35 pm

Argo wrote:
DezNutz wrote:
Whitcomb joshua wrote:
The big players are a clique, there is no doubt about it and you have to pay your dues before you can even become the slightest bit competitive, which is ok but it is disheartening when you are new here and witness the wild seas of the forums and the words and actions of some experienced and long term players.

I understand the game needs to expand for that clique (for want of a better word)too..of course..But speaking for myself, in taking a step out of the security of my embryo stage here, I find myself floundering, becoming discouraged and more likely to log off for the last time.

:respect :beer


+1

While it makes economic sense for those in the "clique" to team up so they dont ever have to fight each other (some of the best vets in the game) and they can sit and grow fat on voodoo and resources, ii can see it is discouraging to a lot of people and near impossible to defend from them the first few years. Its very easy to say they are not untouchable when your one of them, but what about when you are alone using your own voodoo, not the combined chest of some of the top players grouped together for years!

Capping voodoo,voodoo strength or localizing each cast would go a long way to equalizing the field.

Dez, three HN's and a day or two of inactivity can wipe a persons game out... Not sure thats an equalizer.
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Re: What makes PG unique?

Postby DezNutz » Sun Jul 28, 2019 2:17 pm

Argo wrote:
DezNutz wrote:
No one is untouchable or impossible to beat. <--- What makes PG Unique.

Having Billions can help you develop, but it doesn't make you untouchable. Billions of gold coin can be eaten very quickly.


Lol...What? That's funny Dez..How are guys like your good self ' not untouchable" to newbies...Really?

I came to PG in Nov 18. I've really enjoyed it. It was even good to learn to expand into other areas once I had a few fleets up and running. I enjoyed the missions especially and wanted more..

For me, the beginning was great because there were missions to do and goals to achieve and people to meet Now, that's fun.

Then confidence grows and you dare to stick your toe in your voodoo chest and get spanked so you try the forums icy waters and you get frostbite.

It becomes apparent that those who do have billions and know how to play voodoo have lost the connections with their own smaller beginnings here.
It could take years for a newbie to build to your level esp if not on everyday..Dez..how long have you been here? How often are you here?

So, to come across (intentional or not) as somewhat dismissive of less experienced players suggestions, posts,concerns and requests for help and understanding go largely ignored.

Sometimes a more experienced player will make contact and offer help or suggestions or just explain things a little better and to me, that's the Spirit of any good game/community.

And its what I liked best about PG. The community. And I believe that's a big pull for any game.

The big players are a clique, there is no doubt about it and you have to pay your dues before you can even become the slightest bit competitive, which is ok but it is disheartening when you are new here and witness the wild seas of the forums and the words and actions of some experienced and long term players.

I understand the game needs to expand for that clique (for want of a better word)too..of course..But speaking for myself, in taking a step out of the security of my embryo stage here, I find myself floundering, becoming discouraged and more likely to log off for the last time.

I think ongoing missions, and ports building fortresses (as has been suggested), so why not hotels, or for (not so good eg's)..Parks, Sports arenas, Opera House, whatever etc. It would force the nation to work more together tighter as a team..and build towards a common goal other than "holding the port" with influence as THE GOAL..
Please don't misunderstand me..You pirates and big timers do your job well and it makes it fun and interesting and I am learning a lot from you..but there is def a big gap in opportunity for the overall inclusive state of play.

I see people get shut down here all the time...I could name some, but you know who they are..lol

What Clockwork and Joshua Whitcombe say, I agree to an extent, (not in fine detail bc I know not how the game is developed), but to sum up..PG is great at the beginning...lots of encouragement and support to get going..but then nobody gives a rats any more, you make associates and alliances as you go and then people get personal,( possibly bc of a 'guilt/target by association rationale') and then they get nasty and maybe this could account for some players only staying in the short term.

Not a whinge..just an honest reply to the question
It's Pirates Glory..I love a pirate and a good pirate story..I like it here..we all do or we wouldn't be here..so I get it..
We have that in common..

:respect :beer


LMFAO. This might be the funniest thing I've read in a while. I'm not untouchable. I may have some resources, but believe me when I say that I can with utmost confidence say that there are new players that have been playing for only a few months that have more GC than I do.

Now I may be hard to reach, comparably to others, but that is because I run very few fleets and ships. I reduce my risks to prevent losses. But doing so comes at a cost (small income)

However, I have a couple of trade fleets. They show up on the skirmish screen and they get skirmished by Tom Lowe from time to time. For some reason he is the only one that tries.

I can be hit with voodoo just like anyone else. My fleets will appear on the boards just like everyone else. My ships and fleets are not impervious. When my war fleets are on the plunderboard, players that are newer than me have defeated them.

I have been here for several years, that doesn't mean anything. I've seen new players rise very quickly in this game without paying in money. Players that surpassed my income, stats, and "power" (More powerful ships). How long someone has been here doesn't mean anything.

Your inference that veteran players don't know what newer players have to accomplish to compete with vets is laughable. Some of us are dismissive of the complaint because new players can in a short time "compete" with vets. This is what guilds are for. Training and guiding newer players to learn the ropes. Whether it be trading or plundering. Finding the right guild for the path you want to play is important. Changing the game so that players are forced into a niche role is counteractive to what the game is about.

You as a player can play in any manner you want. There is no restrictions to the role you play. You can focus on trade, plunder, ports, etc. Or you can dabble in all of it.

The biggest thing that new players need is a good guild with mentors to teach and guide them through the nuances of this game. A great mentor and the motivation of the newer player to ask questions and learn from the experienced can advance a new player to "compete" with other vets.

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Re: What makes PG unique?

Postby PFH » Sun Jul 28, 2019 2:51 pm

DezNutz wrote:Voodoo is an equalizer. Why would you want to cap it?

Voodoo is more than an equalizer. It is king. Only voodoo stops voodoo. Nothing else.
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Re: What makes PG unique?

Postby PlagueDoctor » Sun Jul 28, 2019 3:06 pm

Clockwork wrote:
DezNutz wrote:Voodoo is an equalizer. Why would you want to cap it?

Voodoo is more than an equalizer. It is king. Only voodoo stops voodoo. Nothing else.


And max number of voodoo cards would reduce its impact, plus use and trade of cards you dont want to make space for the ones you want. Now it is useless for new-moderate players, cause, say, use of 2 assassins will always be retalliated by nearly unlimited response. So newer players can not get involved in bigger plays
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Re: What makes PG unique?

Postby DezNutz » Sun Jul 28, 2019 3:22 pm

PlagueDoctor wrote:
Clockwork wrote:
DezNutz wrote:Voodoo is an equalizer. Why would you want to cap it?

Voodoo is more than an equalizer. It is king. Only voodoo stops voodoo. Nothing else.


And max number of voodoo cards would reduce its impact, plus use and trade of cards you dont want to make space for the ones you want. Now it is useless for new-moderate players, cause, say, use of 2 assassins will always be retalliated by nearly unlimited response. So newer players can not get involved in bigger plays


A cap would hinder card rarity in regards to gifts (Chests). What you receive in your chest is based in part on the cards available in game.

There are ways to get large voodoo chests without using real money and in a short time.
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Re: What makes PG unique?

Postby xPROx » Sun Jul 28, 2019 3:28 pm

A vet can be beat by a noob all u got to do is put in time and watch i have fight with more then half the vets here some i respect some i dont it ant all about voodoo i am still leaning everyday and i have been beat down bad alot but u learn from it voodoo helps all parts of the game but my spelling lol but the thing about this game is friends thats where power is
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Re: What makes PG unique?

Postby DezNutz » Sun Jul 28, 2019 3:30 pm

xPROx wrote:A vet can be beat by a noob all u got to do is put in time and watch i have fight with more then half the vets here some i respect some i dont it ant all about voodoo i am still leaning everyday and i have been beat down bad alot but u learn from it voodoo helps all parts of the game but my spelling lol but the thing about this game is friends thats where power is


+1
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Re: What makes PG unique?

Postby Dmanwuzhere » Sun Jul 28, 2019 3:40 pm

what makes pg unique is where the tide comes from, as i have found it ebbs with all the tears of complainers and whiners trying to change game mechanics to suit their own style and income.
glad its like that though as it ensures we forever have a tide :D :D :D :D
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Re: What makes PG unique?

Postby Mack » Sun Jul 28, 2019 5:09 pm

seemingly endless opportunities and always evolving environment. :arr
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