What makes PG unique?

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Re: What makes PG unique?

Postby DezNutz » Sat Jul 27, 2019 5:20 pm

Whitcomb joshua wrote:Come on, i think you should be more objective :)
Right now i could plunder a canadian guy in Aiora, but i won't because my danger will be +6 and there is a fleet of Edward Teach with 5 ships of the line lvl 10. i have no chance to win.
So why should a newborn touch a veteran ? no sense ! it's why i think the game should change mechanics like Clockwork said :)

Or newcomers will always more demanded to play alone with NPC (boring) or to hope that veterans will give them infinite funds to have unbeatable fleets from the beginning.

Do you really want a game like that ?


There is only one unbeatable fleet and you aren't likely to ever battle as it is an admin test fleet.

Losing a battle is an expectation. If you don't want to lose, then don't get involved in plunder. Everyone loses. That being said, no where did I say that a new player should go straight away and attack a vet. That's just stupid. A newb will not have adequate resources, but a player can gain that quick enough. Lacking resources when starting out doesn't mean a veteran is untouchable.

Additionally, good ships don't mean much. They can be sunk, stolen, or defeated. There is a lot more than just having a good ship to playing this game.

This game is not play to win. You play how you want. There is no wrong way to play. Some people play with a few ships and keep out of sight. Some focus on plantations, others banks, others goldsmiths, other plunders, others skirmish, others Nation Building, and/or a combination of the above.

Defining how someone is to play is not needed in this game, as players can play as they want.
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Re: What makes PG unique?

Postby The Lamb » Sat Jul 27, 2019 6:44 pm

I think your both right, for different reasons.

Right now there are three roads to play.

1. Trading - Make trading fleets, be quiet, dont make waves, just take all the crap thats flung at you or else!
2. Vet - Have tons of voodoo and gold some ships most wont mess with you
3. Bored - Have few high level fleets, all research complete, all buildings complete, way too much voodoo and dont care how or who you attack or what it does

The game is very unbalanced leading to lesser and lesser traders, which lets face it is the life blood of the game. No one in the game is untouchable, but there are those if if you touch them, 12 people pile on the hurt. I could absolutely see that new comers would be either intimidated, or try to be just like the untouchables which leads to less traders. And yes i know its not Traders glory, But its also not voodoo glory, or credit card glory. To make a living as a pirate you need ships to attack to make money. Without traders, you wouldn't need pirates :)

I still think voodoo is too strong and too general. I mean ok, historically speaking Sir Drake could pay off 3 hostile natives at one port and the end result was always aggression in every port around the world. Fix the balance one way or another, and you will find people more willing to partake in the battle no mater who it is.

Im not aying i agree with everything clock but it would be interesting if you selected a unigue "path", gain a bonus and negative result with each selection. May help make diplomacy more relevant too. I do think that a king had all the resources of his kingdom available to his use as he saw fit.
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Re: What makes PG unique?

Postby sXs » Sat Jul 27, 2019 6:53 pm

Whitcomb joshua wrote:Come on, i think you should be more objective :)
Right now i could plunder a canadian guy in Aiora, but i won't because my danger will be +6 and there is a fleet of Edward Teach with 5 ships of the line lvl 10. i have no chance to win.
So why should a newborn touch a veteran ? no sense ! it's why i think the game should change mechanics like Clockwork said :)

Or newcomers will always more demanded to play alone with NPC (boring) or to hope that veterans will give them infinite funds to have unbeatable fleets from the beginning.

Do you really want a game like that ?


You are wrong. Voodoo is the equalizer along with the turn cap. You can absolutely beat that fleet of Ed Teach. You need to read and study your cards a bit more.In fact you can beat the fleet with mere sloops. That be the life of a pirate.
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Re: What makes PG unique?

Postby Whitcomb The Feared » Sat Jul 27, 2019 7:27 pm

guys it's a game :D i can cast a vodoo card today and tomorrow the veteran player will beat me, tomorrow and the day after and always. i maybe win one battle and lose 0.
this is why mechanics could chance with unique path of a pg
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Re: What makes PG unique?

Postby DezNutz » Sat Jul 27, 2019 8:20 pm

So we should change the game mechanics because you can't handle losing a battle?
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Re: What makes PG unique?

Postby Whitcomb The Feared » Sat Jul 27, 2019 8:32 pm

it's not about me and my battle :) it is about the way i want to continue. It is useless that i continue on the military side if it is impossible to reach the level of some veterans. So if you make the PG unique, i could focus on trade and become rich and financing another with a big military navy to beat Edward Teach (or whoever) ... i would compete in another field instead of continue having my fleet with danger less than 2 not to be plundered lol
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Re: What makes PG unique?

Postby DezNutz » Sat Jul 27, 2019 8:50 pm

It isn't impossible to reach the same level as other veterans.
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Re: What makes PG unique?

Postby sXs » Sat Jul 27, 2019 9:08 pm

Whitcomb joshua wrote:it's not about me and my battle :) it is about the way i want to continue. It is useless that i continue on the military side if it is impossible to reach the level of some veterans. So if you make the PG unique, i could focus on trade and become rich and financing another with a big military navy to beat Edward Teach (or whoever) ... i would compete in another field instead of continue having my fleet with danger less than 2 not to be plundered lol


Ship levels are capped, ship attributes are capped, danger is the same for everyone, turns are capped. Yes there is a bit of a "catch up " phase but someone in game for a few months can be just as strong as someone that has been in game for years.

Saying it is "it is impossible to reach the level of some veterans." is simply not true, especially on the battle side. Yes you may take a year to reach the level of trade of some veterans, it will take a year to max out your bank, a little longer for a goldsmith, but once you get there you are on level playing ground because all levels are capped.

Ships lvl 10 and 60 attributes
Goldsmith lvl 20
Bank levels capped but deposit amounts depend on the number of maxed banks in your nation.

In almost every category, your premise is incorrect.

there is nothing in this game that is experienced based as far as ability or attribute.
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Re: What makes PG unique?

Postby Argo » Sun Jul 28, 2019 5:00 am

DezNutz wrote:
Whitcomb joshua wrote:
But here i can be everything ! and i think it is a problem when veterans are impossible to beat or to reach, because they have billions. And without the competition, nobody else will ever join the game.


No one is untouchable or impossible to beat. <--- What makes PG Unique.

Having Billions can help you develop, but it doesn't make you untouchable. Billions of gold coin can be eaten very quickly.


Lol...What? That's funny Dez..How are guys like your good self ' not untouchable" to newbies...Really?

I came to PG in Nov 18. I've really enjoyed it. It was even good to learn to expand into other areas once I had a few fleets up and running. I enjoyed the missions especially and wanted more..

For me, the beginning was great because there were missions to do and goals to achieve and people to meet Now, that's fun.

Then confidence grows and you dare to stick your toe in your voodoo chest and get spanked so you try the forums icy waters and you get frostbite.

It becomes apparent that those who do have billions and know how to play voodoo have lost the connections with their own smaller beginnings here.
It could take years for a newbie to build to your level esp if not on everyday..Dez..how long have you been here? How often are you here?

So, to come across (intentional or not) as somewhat dismissive of less experienced players suggestions, posts,concerns and requests for help and understanding go largely ignored.
Sometimes a more experienced player will make contact and offer help or suggestions or just explain things a little better and to me, that's the Spirit of any good game/community.

And its what I liked best about PG. The community. And I believe that's a big pull for any game.

The big players are a clique, there is no doubt about it and you have to pay your dues before you can even become the slightest bit competitive, which is ok but it is disheartening when you are new here and witness the wild seas of the forums and the words and actions of some experienced and long term players.

I understand the game needs to expand for that clique (for want of a better word)too..of course..But speaking for myself, in taking a step out of the security of my embryo stage here, I find myself floundering, becoming discouraged and more likely to log off for the last time.

I think ongoing missions, and ports building fortresses (as has been suggested), so why not hotels, or for (not so good eg's)..Parks, Sports arenas, Opera House, whatever etc. It would force the nation to work more together tighter as a team..and build towards a common goal other than "holding the port" with influence as THE GOAL..
Please don't misunderstand me..You pirates and big timers do your job well and it makes it fun and interesting and I am learning a lot from you..but there is def a big gap in opportunity for the overall inclusive state of play.

I see people get shut down here all the time...I could name some, but you know who they are..lol

What Clockwork and Joshua Whitcombe say, I agree to an extent, (not in fine detail bc I know not how the game is developed), but to sum up..PG is great at the beginning...lots of encouragement and support to get going..but then nobody gives a rats any more, you make associates and alliances as you go and then people get personal,( possibly bc of a 'guilt/target by association rationale') and then they get nasty and maybe this could account for some players only staying in the short term.

Not a whinge..just an honest reply to the question
It's Pirates Glory..I love a pirate and a good pirate story..I like it here..we all do or we wouldn't be here..so I get it..
We have that in common..

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Re: What makes PG unique?

Postby PlagueDoctor » Sun Jul 28, 2019 7:11 am

Feniks wrote:
Whitcomb joshua wrote:it's not about me and my battle :) it is about the way i want to continue. It is useless that i continue on the military side if it is impossible to reach the level of some veterans. So if you make the PG unique, i could focus on trade and become rich and financing another with a big military navy to beat Edward Teach (or whoever) ... i would compete in another field instead of continue having my fleet with danger less than 2 not to be plundered lol


Ship levels are capped, ship attributes are capped, danger is the same for everyone, turns are capped. Yes there is a bit of a "catch up " phase but someone in game for a few months can be just as strong as someone that has been in game for years.

Saying it is "it is impossible to reach the level of some veterans." is simply not true, especially on the battle side. Yes you may take a year to reach the level of trade of some veterans, it will take a year to max out your bank, a little longer for a goldsmith, but once you get there you are on level playing ground because all levels are capped.

Ships lvl 10 and 60 attributes
Goldsmith lvl 20
Bank levels capped but deposit amounts depend on the number of maxed banks in your nation.

In almost every category, your premise is incorrect.

there is nothing in this game that is experienced based as far as ability or attribute.



Maybe voodoo should be capped too? That would force players to choose a path there as well (trading, offensive, defence) and would make it possible for newer players to be part of the "big players" grand storyline sooner.....
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