Clockwork wrote:Grimrock Litless wrote:DezNutz wrote:What do you mean by delay activation? The card won't present you the data until the delay runs out?
I think so.
It's trash, the point of the turn cost in a first place is to represent the time it takes for a action to be done, 6 turns = 1 hour, it is made into a value for easier use and even easier understanding.
The existence of turns in value also means it would be easier to make it P2W.
If you want to add a delay, you could make it so the card shows more ship for every turn invested, example.
Base : Shows only 200 ships in fleets first.
Every 1 turn extra increases the number of ships shown by 50.
Only 10 minutes to log 50 ships and their names and ID’s? thats unrealistic. It wouldnt be possible humanly to log all of those ships in that much time. The turn cost is your spies getting their orders and books ready to log and the delay is them doing the work and logging. You have to remember that it isnt voodoo getting you the info. Its the people getting the info.
5 ships per minute, 12 seconds per ship.
I see ID as the license plate on a car - You can easily log 50 cars in a matter of 10 minutes then. Bad example, but still?