The True Story of Rolando

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Re: The True Story of Rolando

Postby Roileon » Mon Jul 22, 2013 7:54 am

I've achieved everything I could ever hope for in this game. Now I'm only hoping I could sit on a palm tree beach with my rum and coconut along with Sparrow and the other legends and retire to rebuild my very old trade fleets. War with TMN took a lot out of me, they really now how to use assassins in force, they have all the credit for why when I build a ship, I have to buy a new captain lol. But yes, I've achieved as much as I wished to, and there isn't much more to achieve for me besides maybe a modest million gold trade income a day, I've wanted to do that since I started playing. But yea, I think I've made some negative decisions that might have put me far from that palm tree beach, but my ship might return there someday.

My turn: Have you ever been a merchant, and do you have any plans to ever start in the merchant business, it seems whenever I make a trade route now, I'm attack less than 3 days later. Nothing but a target in my mind, but how about you?
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Re: The True Story of Rolando

Postby Rolando » Mon Jul 22, 2013 8:20 am

Well this was once a secret, but Majesty knows, so I assume all his allies do as well. No, I have never traded. Not one honest coin earned. I have won my vessels in battle, through trades, and a few gifts. Besides the last three ships I got from Majesty, he always got voodoo in exchange, as I offer anyone who does business with me. However he told me if I left my ships were his. Bad form. Traders are free to trade, Plunderers are free to plunder, I have always supported plundering anyone on the plunder board, myself included, and oh have I been plundered from time to time. However as I learn and adjust my strategy, that happens far less often. Tell Juicy all the voodoo in the world cannot defeat a solid strategy. However I also share my insights with my guild mates so they can guard against them.

So if you could say one thing to the PK, that we would sincerely listen to, what would it be?
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Re: The True Story of Rolando

Postby Roileon » Mon Jul 22, 2013 2:45 pm

If I could say one thing, to the current members of PK, it would be to get your (I will avoid this language as I'd have to give myself a warning :lol:) 'stuff' together and figure out what's next, and how. And this plays into why I would come to have a voice with your council, I've done it before, and this is the first council to deny me access, I can say I was shocked but it's new, really, look at the guild logs of me leaving and coming back and leaving, some of the times I was away on diplomatic missions to TMN, other times it was supposed to be permanent, but ended up being a little break.

Q: If you've devoted a lot of time and effort to PK, and you plan to devote more loyalty and service, and give it your all, you will certainly go down in PK's books as a great member, and you might even be close to the leadership role, but what makes you so sure that you can't be "back stabbed" at any moment, or, if you end up leaving for whatever reason, wouldn't you feel the need to return after all that work and devotion. If it seems that all your work is being wiped away, I'd want to go save it right?
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Re: The True Story of Rolando

Postby Rolando » Mon Jul 22, 2013 6:04 pm

Well I suppose, yes I would want to defend my accomplishments. However the guild's success and mine are linked, we of course will suffer the occasional set back and loss, as all do, but ultimately I hope we will be be stronger and more wily than our enemies. Yes I can appreciate your desire to see former accomplishments maintained, yet it must me balanced with the ideas and ambitions of new members. They ultimately shall either help or tear down those old ways depending on their attitudes. Do I worry about being back stabbed? Of course, don't we all? In attempts to prevent that I try to make examples out of those who cross me, the PK, or our allies. As some know, I enjoy preventing would be schemers by making an attack on us cost so much it is not worth it, or once I learn of their intentions (if they cast voodoo repeatedly at my guild mates) I try to step in and use cannon diplomacy where words fail. I do not plan on leaving, so don't worry about that.

So let me just say Juicy's penchant for casting at PK members was just the excuse I needed to pay back an enemies former agent. Luckily he was exposed before he did any real damage. Joxill was Majesty's deep cover spy in the SHIELD before joining Fox. Tell me with such members in Fox, do you fear being back stabbed or having your legacy damaged?
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Re: The True Story of Rolando

Postby Roileon » Mon Jul 22, 2013 6:55 pm

Fox is where backstabbers come to thrive. I openly welcome spies as it is impossible to actually gain sensitive information unless we want you to, or your a really good spy. We keep track of the movements of spies and their movements aren't really a threat to Fox unless they gain enough trust, to access our networks, but even then, the person they are reporting to, would already be in the network, so no issue here. I don't see how attacking a member of a guild before trying to clear it up with their guild master first works, this isn't one on one, this is you attacking a guild. And when you talk about new ways, do you mean that the old players have had their days and now it's time for the new players to take over and show what they can do by seeing any old player as a challenge? Like I said before, to be great again, you can't destroy those who made it great to get there.

Q: Many people, far more than me, say PK is a mess right now, how do you respond to that, and if it is a mess, how do you plan to clean it up?
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Re: The True Story of Rolando

Postby Rolando » Mon Jul 22, 2013 7:30 pm

Well first yes I realize attacking Joxill is attacking Fox, just casting my vote in your poll. Second, no I have embraced those Old Guard who are willing to be reasonable and offer them any help I can provide, only a fool does not offer respect to those who deserve it. However those who seek to harm me or the PK, let us just say I would not be adverse to helping them in their decline, and those who are hostile leave me no choice. As for the state of the PK, I can only respond we had gotten rid of inactives to eliminate easy targets, we have formed a democratic council to allow the membership a voice in all matters, we have trained, and our membership is growing. I can only imagine those who are bothered by us, are those who would rather we fail or grow weak, see us as a mess. Every guild has the right to operate as they see fit. If we are a mess we are like a Jackson Pollack painting, an artful mess.


Tell me if some believe the PK is a mess, what do you think they say about Fox?
Last edited by Rolando on Tue Jul 23, 2013 8:20 am, edited 1 time in total.
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Re: The True Story of Rolando

Postby Roileon » Mon Jul 22, 2013 8:07 pm

This question is easy. I don't know what people say about Fox. Fox is the most infamous guild out there so I don't expect good things lol. No other guild could defeat TMN and IMO, no other guild had the guts to attack RUM, and no other guild has the restraint not to attack certain people and guilds. So all I can say is, we are a bunch of crazy, brave, and incredible pirates. You know you did a good job, when the merchants hate you. But at the same time, Fox keeps very high relations with the people that matter most, and so Fox stands strong, on the outside, and on this inside. The key to success of a guild is standing strong on foundation and the inner workings that make a guild go round, not just on what it appears to be on the outside and by spies, otherwise, that guild is on it's way to self-destruction.

This question is a little bit tricky but, do you believe new players can destroy a powerful guild if not handled right?
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Re: The True Story of Rolando

Postby Rolando » Mon Jul 22, 2013 8:28 pm

I believe any group of players can destroy any guild. When I first started playing I was bloodthirsty and ambitious, so Juicy then was correct about me. However as I met and grew to like some and mistrust others, I became interested in helping allies, my guild, new members, and teaching them from my mistakes. I do not attack new players unless they voodoo me, even if they attack me I let it go, the first time at least. I suppose the challenge of every guild is to keep it interesting for the players, and while people may disapprove of my methods, I try to keep things interesting.

Tell me if you had to say three good things about the PK as it currently stands, what would they be? We can't be all bad. I have been more than reasonable in answering these inquiries, so one final question, you first.
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Re: The True Story of Rolando

Postby Juicypotato » Mon Jul 22, 2013 8:55 pm

ok three good things about pk, 1 there is good balance between merchant and pirates, 2 they have wale citizens, 3 they have a great spying department.
hahahahahahahahaha

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Re: The True Story of Rolando

Postby Roileon » Mon Jul 22, 2013 9:40 pm

Okay then,

Good things

1) It has hope, and possible potential. And I think that it will continue and it can strive, if certain blocks to its success are removed. I think it needs more veterans to share there experience and offer the guidance needed in a guild for it to do so though, other than that, it can easily hit a standstill, and run out of power to keep moving, that, is the end. Like a star dying out, and it will go out in a boom.
2) Arrogance, may destroy it, but it will save it in the end.
3) Yes I agree, it has a very good spy department, and somehow it is the only department that survived all this time lol. I have patted myself on the back. This is also greatly due to Majesty.

I have to think on my final question. After you answer my final question, I will open the forum up to comments.
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