
Meliva wrote:I also thought it over, and while I don't have proper numbers quite yet, I do have a sort of baseline for it.
My idea is that common cards have a basic cost of 1X. what X is, will be decided based on the card.
Uncommon could be 2X. Meaning that at minimum it will always be twice what a common would cost.
And rare 5X. 5 times what a common would be.
I think all of them should require gold bars to work, so that we have a new gold bar sink. common can be 10, uncommon 20, and rare 50 for example. Certain cards can be specialized-Iron golem for example should not require any supplies but gold bars and turns to cast, as it seems pointless in sacrificing material on a card to gain material. Ill continue thinking on the numbers, but any help would be appreciated.
SpacedefenderX wrote:Meliva wrote:I also thought it over, and while I don't have proper numbers quite yet, I do have a sort of baseline for it.
My idea is that common cards have a basic cost of 1X. what X is, will be decided based on the card.
Uncommon could be 2X. Meaning that at minimum it will always be twice what a common would cost.
And rare 5X. 5 times what a common would be.
I think all of them should require gold bars to work, so that we have a new gold bar sink. common can be 10, uncommon 20, and rare 50 for example. Certain cards can be specialized-Iron golem for example should not require any supplies but gold bars and turns to cast, as it seems pointless in sacrificing material on a card to gain material. Ill continue thinking on the numbers, but any help would be appreciated.
Thanks for the help Mel, I’ll think on the numbers
PhoenixKnight wrote:Well may be make some voodoo cost gold bars as gold bar sinker
Sir Thalius Hayle wrote:For what it is worth at this point, I like the suggested solution and general direction of the conversation, maybe even more than the new casting turn suggestion that One Eye made.
My beef has always been that it is hard to retaliate against a player that plays mainly in voodoo. This would require assets at risk, the loss of which would ultimately hamper their voodoo casting ability.
+1