by Maha » Mon Oct 24, 2016 10:05 am
Maha thinks that the present bunch of non-fighters should get lured into fighting to get more action in avonmora.
a small group of players appear on the plunder board of most ports every day. we've seen them and we know them. these players don't need extra encouragements.
Big traders will not go into an attack for profit scheme because that would invite retaliation and loss of profit.
the middle group is the target group who should be motivated to fight.
most newer players fit in this category. the pirate missions help them to be aggressive. 500 pvp wins for a 50mil gc bonus? no problem, lets fire those cannons!
and then it stops. the missions over and what now? trading is a bit boring but attractive. skirmishing is a blind bet is not so rewarding. (some old hands are probably thinking "do your homework, boy") and plundering is patiently waiting that some weak fleets are lit up, knowing that your own weak fleet will get plundered as well.
why fighting for gc when you lose most by counter attacks?
good incentives could be the motivation to become more aggressive. the pirate tech does that at great cost for the few dedicated fighters who don't need more encouragement, but for the target group way out of reach.
this proposal is a good idea, just put a cap on it like the 200 captain win limit. thus it would stimulate the right group to invest is tech stuff while they are rewarded on the way to get there.
another incentive could be special attack voodoo cards for those under 2000 pvp wins . these cards could give rewards in gc like the pirate tech does, or e.g. double the damage, defense or firepower.
yet another way is to make the final missions exclusive; now we all can do all three mission lines, pirate, noble and merchant. make the last few levels exclude the other options. this way up and coming pirates won't be encouraged to create merchant fleets and turn merchant.
still another way to create more buzz is to have an ongoing competition that encourage all to participate. e.g fleets are given 'handicaps' according to the strength of those fleets. (5 MOW lvl11 = 0 handicap, 1 cutter lvl 1 = 250 handicap and the rest is somewhere inbetween. each PVP win generates competition points and the 10 fleets with most wins gets a reward. (either daily or weekly competitions). maha suggests that the prices should be from a list from which the players can choose, on the list could be a random voodoo present, a gc reward, a captain (for those with under 200 captains) an admiral, leveling up of a ship in the winning fleet etc.