Deznutz wrote:Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde
That can be solved by simply by disallowing a player to join a nation where they have hostility points.
The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.
It depends on voodoos which are used some can harm more than plunder while in some cases plunder can do more damage.
But that's something to discuss later.
That's the point of my talk in later reply with curnent mechanic hostility points means nothing special bu also there are fights which we can fight and fights whih we can't it'sup to us to decide wheather it is the fight which we fight or we run. I have no intention of involving in curnent civil war I am here just to say my opinion about this idea and my opinion is to disagree with itz. It's already explained why