Economics

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Economics

Postby Hellfire » Sun Mar 06, 2011 5:03 pm

How about makeing trading a deeper system insted of just transporting stuff for gold?
Maybe make a supply/demand system where each oprt creats a certan ammout of items and uses so many aswell, with their export being the thing they make the most of, and players can adversly effect the prices by importing/exporting to and from the port in question.

Just a thought :)
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Re: Economics

Postby Light » Wed Mar 09, 2011 2:45 pm

What kind of item? :?:
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Re: Economics

Postby Hellfire » Wed Mar 09, 2011 5:58 pm

the normal items that you trade, iron, rum, tools etc....
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Re: Economics

Postby Captain Jack » Fri Mar 11, 2011 4:51 pm

There is also a supply/demand which affects quantities and prices.

If I understand well, you also want the players to be able to produce resources themselves ?
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Re: Economics

Postby Hellfire » Sat Mar 12, 2011 2:12 am

no, more of and all ports make everything, but they dont make enough in some areas, and they make too much in others. thus producing a much more rearangable economic system which can be much more diversly effected by what people are importing and exporting between the ports.
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Re: Economics

Postby Light » Mon Mar 14, 2011 3:09 pm

Hmm.. It's better if we can build a factory at the port... :D
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Re: Economics

Postby Captain Jack » Mon Mar 21, 2011 10:25 pm

Hellfire wrote:no, more of and all ports make everything, but they dont make enough in some areas, and they make too much in others. thus producing a much more rearangable economic system which can be much more diversly effected by what people are importing and exporting between the ports.



It is the players that empty specific ports. It is up to the players again to use the ports that have excess resources for trading routes.
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Re: Economics

Postby Light » Wed Apr 20, 2011 3:24 pm

I use the port a lot. I used all my fleet in that port. But It can't produce enough goods for my fleet to trade in a day.
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