Description:
Enchantment - Player
Duration: 24h
Turn Cost: 8
+1 extra danger when a fleet visits a port
			
				





Sebastien Dumont wrote:The change you have proposed, IMO, makes more sense for the name, and doesn't particularly hurt the cards effectiveness for pirating. And I would assume that the card was as powerful as it was as to make Pirating not to hard, because pirating really depends on voodoo... let's be honest without voodoo there would be no pirating, any players from the original server I think would agree.
+1 for suggestion
 
 Grogggy wrote:makes it too weak and fug is a lousy reason to do it--its not all that you guys think it is.
so traders run 15 fame and diversify so they are in every port--they are almost bullet proof.
anyone who thinks pirates are OP are nuts--only truly great pirates do well...and even then it aint easy.



