RP:Buccaneering in Baramas

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Re: RP:Buccaneering in Baramas

Postby Meliva » Sat Nov 20, 2021 2:50 pm

Brian nods

Sounds good. So long as we keep some men stationed at the fort. Me and my lads can help with that. Along with some of Carl's. You and your lads along with Carl and the rest of his men can handle the sloops.

Me and my lads are gonna go rest in the fort now. Can you and your lads get the ships ready while I tell Carl the plan?
I'm a meanie head! Beware my Meanness :arr
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Re: RP:Buccaneering in Baramas

Postby Jack Teach » Sat Nov 20, 2021 5:03 pm

The commandant shakes his head

We can’t do that. We may destroy the entire port. Almost everything here is made of wood except for the stone church.

Jack nods

Aye. Mates let’s go find some sloops.
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Re: RP:Buccaneering in Baramas

Postby Henry Avery » Sat Nov 20, 2021 5:46 pm

If we don't do that, our reinforcements will likely never make it here. So we need to destroy them somehow- hit each ship below the waterline with explosives, the smaller ones first, then the big ones. Trap them onshore. Then we stall them- keep them on their toes, constantly fighting smaller battles, scatter them throughout the port. Then when our reinforcements arrive, we march them into a small area, bunch them up, and let my men wipe them out with the volley guns we brought. If it doesn't kill them all, watching their numbers drop so low so quickly will hit their morale like a battering ram, leaving them afraid. Morale is already declining, given that they've been up all night and haven't had so much as a single drop to drink.
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Re: RP:Buccaneering in Baramas

Postby Jack Teach » Sat Nov 20, 2021 6:05 pm

The commandant wipes his hand over his face, stressed by the whole situation. He then looks at Dreadbolt, startled


Yes I’ve heard of of this. That’s just standard procedure with privateers when they raid a port nowadays. They don’t let them drink liquor because they need to be on alert and on the move. Especially when back up is day’s sail away. It’s not like thy haven’t drank anything at all, either water or very light beer or something little alcohol content but nothing at all would be ridiculous. But to the point, we can’t do that either. They’ve taken most of the powder. There’s over 80 ships in that harbor and we’d be spotted. How many men do you have?
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Re: RP:Buccaneering in Baramas

Postby Henry Avery » Sat Nov 20, 2021 6:10 pm

100, along with 10 volley guns and a helluva lot of powder and ammo. We can use the powder, but it'd cut us down to two full volleys with the guns.
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Re: RP:Buccaneering in Baramas

Postby Jack Teach » Sat Nov 20, 2021 6:43 pm

The commandant raise an eyebrow

You have enough powder to destroy more than eighty ships? Regardless, with the time that we have and way powder burns, we can’t do it. We’d have to align the fuse. We also need to consider that if we destroy all the ships we’ll have to reimburse all the men who’s ships we’ve destroyed. There goes half your prize money. What I suggest, is that I my get my militiamen and you get your men and we go harass them. It should keep them on their toes and make it harder for them to oppose the reinforcement’s landing.
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Re: RP:Buccaneering in Baramas

Postby Meliva » Sat Nov 20, 2021 10:51 pm

Carl greets Brian as Brian goes to sleep to nap. Carl meanwhile gather's all his men, and issues some orders

100 of you stay and guard the fort, the rest we head to the sloops to commandeer them. Brian leads the forces in the fort, when and if fighting starts, wake him. Same with the men with him. Do not wake him unless it's important. He's had no sleep unlike the rest of us.
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Re: RP:Buccaneering in Baramas

Postby Jack Teach » Sun Nov 21, 2021 6:53 am

Soon about 6 sloops, each carrying 6 to 12 guns each are taken out. Each has a crew of 80 men, the rest are sent back to the fort as it's control is vital. Jack commands the largest of the sloops of twelve guns. He examines her fore and aft and grins at his quartermaster, a grizzled veteran of many wars with a saber scar across his face.

Fine vessel isn't she mate? I had one just like her down in Madagascar in 1700, five years ago. I used to hunt down smugglers. You remember don't you?

The quartermaster nods

Aye cap'n. Those filthy pirates hated these things. I sailed one me'self for a time. Lovely vessels. Fast, powerful, can take down much larger vessels if you aim it right. Say cap'n...

Jack wipes his brow with a handkerchief, puts his hat back on, and puts the cloth away in his brown weskit.

What's up on mate, you've got an idea?

The quartermaster grins and whispers in his ear. Jack smiles and nods

I'll consider it mate. Good idea.

Jack orders the little ships to sail into a part of the bay where they won't be easily spotted and they wait. The men smoke on the deck and drink low-alcohol beer, some read novels, one Huguenot crewman reads the Bible, others play cards. Jack smokes his pipe and debates with his quartermaster on the best way to win an action against two ships.

the quartermaster says

You can't win if you let him get the better wind.

Jack says

Are you quite sure about that?

the quartermaster says

Yeah I think so. You can't maneuver correctly and that's the basis of beating two ships. You've got to fight them separately in most cases which involves propa' movement. If you mess up on the movvement you're a sitting duck and they'll just cut yer sails (or you) to ribbons

Jack nods

You're right.
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Re: RP:Buccaneering in Baramas

Postby Meliva » Sun Nov 21, 2021 7:26 am

Carl takes the cutter, and goes out a few miles from port to keep watch for the enemy arrival. Keeping watch through a spyglass he keeps his eyes on the horizon, while his men keep watch at the shore, ready to discreetly signal the arrival of the enemy.
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Re: RP:Buccaneering in Baramas

Postby Captain cudeggs » Mon Nov 22, 2021 4:49 am

Off topic posts and derailments are against forum rules. Cool if you want to join in, but you need to follow the rules of the forums and the rules of the RP's.

-Mel
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