Nation Diplomacy

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Re: Nation Diplomacy

Postby Captain Jack » Fri Oct 06, 2017 1:24 pm

PhoenixKnight wrote:
Captain Jack wrote:PK, do you have a problematic voting? Can you be more specific?


CJ, when the vote is finalized it was supposed to be resolved top of the hour. It took more like 4 hours for the treaty to be established and the notification sent between St. Kitts and IoM.
It happened in the end but took longer than expected


Perhaps it is related with undergoing development. We issue updates frequently. Since it resolved eventually, I think that the issue that created this at the first place is now dealt. I don't think it will happen again.
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Re: Nation Diplomacy

Postby Shadowood » Fri Oct 06, 2017 1:32 pm

CJ

When do you think the Pacts part of this diplomacy feature will come. (i.e. Trade Pact, Service Pact). Are these items still on the table for implementing?
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Re: Nation Diplomacy

Postby Captain Jack » Fri Oct 06, 2017 2:02 pm

Yes, these are coming very fast. We just need to ensure Treaties are working 100%.
We also need some side-features (like the ability to abolish laws and some other law-specific issues).

Once all these finalize, then the Hostility Penalties Law will follow. Right after the Hostility law, we will have the Pacts.
Before October is out, Pacts should be fully working and we should already be building plantations.

At any case, Pacts will take place in 1.9
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Re: Nation Diplomacy

Postby Captain Jack » Fri Oct 06, 2017 4:16 pm

I wanted to underline that the featured Law Voting - Early close that came with the Treaties, is a Law System addon. Which means that this ability is not restricted to Treaties but can be expanded to any law, including those we already have.

It also takes less than a minute to change the status of a law, development wise. Although, I must say that I do not see such need to any of the existing laws.

I also want to say that the voting always mentions when the voting will close, right below the vote count. It will mention either when the time expires or when majority is met. Of course, if no majority is met, then ultimately time will be the decisive factor.
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Re: Nation Diplomacy

Postby Hector Barbossa » Sat Oct 07, 2017 10:05 pm

When the hostility law is released, If I understand it correctly, Voodoo determined aggressive will incur hostility penalties for he caster when cast on a player whos nation is at peace or allied with the casters nation.

Will port voodoo such as conspiracy, propaganda, and black death be classed as aggressive? I would think they should be as it would still be a hostile act against a nation that is holding a good relationship of sorts with the casters nation. This also allows nations the ability to have more control over individual acts of harm caused by its citizens that it as a nation otherwise did not sanction.
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Re: Nation Diplomacy

Postby DezNutz » Sat Oct 07, 2017 10:10 pm

Hector Barbossa wrote:When the hostility law is released, If I understand it correctly, Voodoo determined aggressive will incur hostility penalties for he caster when cast on a player whos nation is at peace or allied with the casters nation.

Will port voodoo such as conspiracy, propaganda, and black death be classed as aggressive? I would think they should be as it would still be a hostile act against a nation that is holding a good relationship of sorts with the casters nation. This also allows nations the ability to have more control over individual acts of harm caused by its citizens that it as a nation otherwise did not sanction.


I would assume that you would only gain the additional hostility if the action doesn't hide your identity.
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Re: Nation Diplomacy

Postby Hector Barbossa » Sat Oct 07, 2017 10:14 pm

Black Death and Conspiracy always hide it, this is still an action against a nation you are on terms with. It should still incur hostility for the caster against his own nation as per that nations laws. Again to better control ones citizens from acting out individually despite the nations views, potentially causing undo harm on the nation for one bad apple.
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Re: Nation Diplomacy

Postby DezNutz » Sat Oct 07, 2017 10:27 pm

Hector Barbossa wrote:Black Death and Conspiracy always hide it, this is still an action against a nation you are on terms with. It should still incur hostility for the caster against his own nation as per that nations laws. Again to better control ones citizens from acting out individually despite the nations views, potentially causing undo harm on the nation for one bad apple.


I understand your point, but you are potentially making Conspiracy and BD visible via a nation hostility report. The parent nation of the player doesn't have access to the hostility report of nation X. How is the nation going to know if one of their players is casting?
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Re: Nation Diplomacy

Postby Banger » Sat Oct 07, 2017 10:29 pm

DezNutz wrote:
Hector Barbossa wrote:Black Death and Conspiracy always hide it, this is still an action against a nation you are on terms with. It should still incur hostility for the caster against his own nation as per that nations laws. Again to better control ones citizens from acting out individually despite the nations views, potentially causing undo harm on the nation for one bad apple.


I understand your point, but you are potentially making Conspiracy and BD visible via a nation hostility report. The parent nation of the player doesn't have access to the hostility report of nation X. How is the nation going to know if one of their players is casting?


It wouldn't have to appear on the report of nation x. The code should be able to recognize that a treaty is in place and penalize that player with his parent nation without notifying nation x.
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Re: Nation Diplomacy

Postby Hector Barbossa » Sat Oct 07, 2017 10:32 pm

It would appear on the casters nations report, not the targets. The one casting incurs hostility towards his own nation, thus the council would see the report on this, and the player would eventually be kicked out of his nation if to many casts were done, depending on the nations law.

The target nation would not see the hostility as it is not with their nation and would otherwise be unaware.
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