PG Activity on the rise

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Re: PG Activity on the rise

Postby Sly » Wed Sep 27, 2017 4:06 am

It would be interesting to see the metrics used to determine this. The landing page states "16,664 active players" yet when i look at the stats:

- the number of guilds (124) and their members (667) this would mean almost 16,000 active players are not in a guild.
- only 500 players have >=1000 fame (1000 fame is achieved with just a few battles)

To me this would mean the active player base is at best in the hundreds not thousands and player retention is the biggest issue. The game is dominated by several dozen major players and the difficulty for the Developers is to make the game enjoyable and interesting for all levels of players so that it doesn't become lopsided and the learning curve for new players becomes a barrier for continuing.

For me, as a relatively new player, the game is interesting as i'm prepared to invest the time to progress (albiet slowly) and don't need the instant gratification that most modern mobile app games deliver. However my biggest bugbear is that the site is not very mobile friendly and given that most people nowadays use mobiles for their entertainment/social/work needs rather than desktops i would make the site mobile friendly as a priority.

:P :P
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Re: PG Activity on the rise

Postby Captain Jack » Wed Sep 27, 2017 7:09 am

Mobiles are getting bigger and larger and expandable screens are the next steps. Then holograms. So as long as we are desktop compatible, we will be mobile compatible too.

For the metrics, the number you see in the registration page, is the number of accounts in Avonmora. These are pruned weekly. Every inactive AND unheard player is pruned. Notorious players though, are not removed, for historical reasons.

Here are the current general metrics,as they show up at our panel:
Code: Select all
Accounts Status
Total Accounts   111,160
Total Characters   16,667
Without Character   94,493
Characters flagged Active   6,412
Characters flagged inactive   10,255


What we have took in mind though, when posting this is not this statistic but the core players number. Guilds number are a good way to determine this although not all members in all guilds are active. We use another way to count core members: we count their game activity.

Every week, an automatic report is compiled and we study it. This report contains most active players, the total number of core players, the total number of players active this week and more information which help us detect possible scripting and bots usage. This weekly report in the past few months is constantly good while the September ones are better.

Moreover, right after the Fantasy Draft, we noticed a surge in Players Online. This metric suffered during August. There are constantly many players online right now, at all time zones. The moment this happened, proves that this is also due to players work, not just devs.

I could give you whereabout numbers for core members or online members but I do not want to do it. At another game we owned, we used to have detailed online members statistics. Stats where you could even see who is online. At another, we just used to display the people online at that time. At PG, I think at early days, we did the same. Eventually,we decided to avoid these metrics as they are bad for the mentality of the players. The good mentality of a rising number lasts a day. The bad mentality of a dropping number lasts a lot longer.

Furthermore, let us not forget that we compete with games that advertise like as if they have millions of players. Yet, the very same games use worlds consisted of 100 players or less, meaning that there is no massively multiplayer gaming like we have here. This is after all how most games work nowdays. If we worked the same way, based on the people joining per day, we should open a new world every week.

I am speaking the truth, here is the number of player joined in the last 30 days:
Code: Select all
Last 24 Hours: 20
Last 3 Days: 68
Last 30 Days: 1737


Last 3 days metric is below average. We need at least 35 new signups per day to ensure growth. We control this through advertisement. However, this number is not this important. We could produce better results if 5 players joined and all of them stayed here. As from the 35 joined player, probably none will be here in the long run.

So yes, Sly, player retention is an issue and I vaguely explained why in my first post. We need your help here. The more people caring for active members, the better it will go. I know, it is much to ask so I cannot really ask for this. I am just trying to inform you about it.

A week ago, I read news about another game I knew and even played. Not similar type like PG, a MUD for those aware. MUDs entered this same problem that old-school browser games face, years ago. Few survive today. Since they cost little to maintain, these games are still running but there is none to play them. It is really, a bad feeling.

Given the chance, I personally firmly believe that it is not only interface difficulty that makes old-school browser games, like ours, to have retention issues. It is also the win-win mentality. Many people nowadays only compromise with the very top. This is why newer games create small worlds; more winners. Back in the day, this was not the case. People were playing for fun as well or for purpose or for daily community moments or for winning or for all.

This is what we are trying to achieve here. We got plenty ideas and you got even more. The game is already much improved to what it used to be but it will improve a lot more. This is something we promise, as our display of gratitude for your multi-years support.
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Re: PG Activity on the rise

Postby Grimrock Litless » Wed Sep 27, 2017 11:03 am

Nice
"Got ya."
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Re: PG Activity on the rise

Postby Bigbuu » Wed Sep 27, 2017 3:59 pm

Thank you for the game and I really do enjoy and adore it. Many thanks!
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Re: PG Activity on the rise

Postby Stan Rogers » Wed Sep 27, 2017 4:30 pm

I think a good game is almost timeless as long as the admin stomps on cheaters and does not let the perception of favoritism take root. Admin does a great job of this.
Need I mention Chess as a timeless game that is still popular today. Not because of its dazzling graphics or ability to play without power but, rather, a game that is pure in its abilities to pit one opponent against the other in evenly matched bouts of skill.
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Re: PG Activity on the rise

Postby [Grim]ley Fiendish » Wed Sep 27, 2017 4:41 pm

good...

some small games in tavern section between online players for gold coin, like bets, like higher dice, higher cards etc.etc... Would be more interesting
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Re: PG Activity on the rise

Postby Shadowood » Wed Sep 27, 2017 4:42 pm

I used to love playing MUD style games. The good old Dial-Up Modem days. Then EverQuest came out and Shadowood was born. I have played many RPG style games over the years and now many Mobile games as well.

Pirates Glory is very Unique in its platform and style. I for one very much enjoy it and plan to be around for sometime to come. I look forward to all the new content ADMIN has in store.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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