[No Bug] Mission NPC fleet

Any misfunction spotted in the games should be posted here for revision. Taking advantage of any in-game bug can result in account termination. To avoid this, you have to post the bug you found here.

[No Bug] Mission NPC fleet

Postby ChaIbaud » Sun Oct 16, 2016 2:48 am

So I'm doing nation missions and I had to defeat lesser kretos. I did 2 and found the 3rd. I got it down to 0 hp and it was a tie, so I battled again and it upgraded itself into a lesser kretos. A few more battles after this and I would've won, and it has now upgraded into the greater kretos for later missions without giving me points for defeating the lesser kretos...

edit: i went to every other port to see if it was a weird glitch that spawned the greater kretos and the lesser wasn't at another port. i dont care about the gold i lost repairing or the turns i used, just about ranking up @CJ
PM me any complaints (10M gold coin wire fee is mandatory).
User avatar
ChaIbaud
 
Posts: 1756
Joined: Fri Mar 11, 2016 9:24 pm
Location: United States of America

Re: Mission NPC fleet regenerating and upgrading

Postby ChaIbaud » Sun Oct 16, 2016 3:10 am

i defeated it with my better fleet and had to go to another port for the lesser kretos. i'd appreciate not having to do that NPC again if at all possible, cj
PM me any complaints (10M gold coin wire fee is mandatory).
User avatar
ChaIbaud
 
Posts: 1756
Joined: Fri Mar 11, 2016 9:24 pm
Location: United States of America

Re: Mission NPC fleet regenerating and upgrading

Postby Most Lee Harmless » Sun Oct 16, 2016 8:43 am

You think that one was bad? Admin has been seen with a level 50 kretos in his fleet... now, that is scary...
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3988
Joined: Sat Mar 01, 2014 3:48 pm

Re: Mission NPC fleet regenerating and upgrading

Postby Grimrock Litless » Sun Oct 16, 2016 8:46 am

Danik wrote:You think that one was bad? Admin has been seen with a level 50 kretos in his fleet... now, that is scary...


I've seen it too, never fight it before.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: [No Bug] Mission NPC fleet

Postby Captain Jack » Sun Oct 16, 2016 9:20 am

"...And then, a great dragon flew upon my fleets and casted balls of fire down at it... sinking every one of my ships!.."

A quality story ending :D

Back to the issue, here is what happened:

-When you undertake a mission and then cancel it, the monsters/fleets it creates are not disappeared. This is one of the reasons that you need to wait before you can cancel it.

-When you hit the monsters/fleets created by a canceled mission, you get no points.

So here is the first way to know that you are hitting the correct monsters; if they award points or not.
A second way are the portraits at the mission details. As long as a portrait of the enemy is there, he is still on the loose and the foe you just exterminated was just a foe of a previous undertaken mission.

Foes are only spawned for a reason, they want to meet you at the battlefield. They will not leave just because you canceled a mission! So the only way not to find an enemy is to ignore him for a fairly long time. In this case, the portrait will disappear and you will have no enemy to hit. In this case, you need to cancel and take the mission again.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Mission NPC fleet regenerating and upgrading

Postby Sebena » Sun Oct 16, 2016 9:38 am

Danik wrote:You think that one was bad? Admin has been seen with a level 50 kretos in his fleet... now, that is scary...


I am more scared of a cutter which he posses I heard that it hits like several trucks
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm


Return to Bugs