by Grapefruit » Sat Aug 29, 2015 9:32 pm
I can see how having everyone fishing and not trading could be a problem, and I think the best plan here is to restrict fishing to specialised fishing ships. They could be made fairly pointless to start with then improved with the development of acadamies in the hideout.
I am also anticipating being able to grow cotton, build sawmills, mine iron, forge tools (maybe even weapons) and distill rum. But I am sure these will present their own problems that we will need to address. Anything we produce would create the same problem if there is no need to transport it, so maybe restricting these activities to the appropriate ports is the way forward, so you could only fish near food producing ports and must sell directly to the market from where it would be sold to traders for transportation.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?