RolePlay Sins in St. Martin.

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RolePlay Sins in St. Martin.

Postby Meliva » Sat Dec 05, 2020 2:45 am

Alright time for a new RP. Wanted to wait til the draft was over, but it's going a bit too slow for me to be willing to wait that long :D


These be the rules

1. Try to keep things in character. Don't post something unrelated to the RP here. If you don't like this RP, don't complain about it here. Post a new thread or start your own RP thread if you don't like this one. I would actually be quite happy if someone posts a RP of their own so please feel free to do so.
2. You can control your characters actions-You can not control others. NPC's are fair game and anyone can control them, so long as its believable and in character. A guard for example shouldn't just up and decide to shoot an orphan for no reason-that is out of character. Anyone without a name will be considered a NPC, if you name a character but want it to be a NPC then just mention that said character is NPC in quotation marks after a post.
3. You are allowed to have multiple characters- but be reasonable. Don't flood the story with a bunch of your characters. 2 or 3 in one story is fine, anything past that is sort of pushing it unless you are really good at managing them.
4. Use Italics for actions, and try to separate things nice and neat. Also use paragraphs when needed. Quotations if for speaking out of the roleplay.
5. No editing of a post once you post it. The exception is to fix spelling mistakes or minor errors. It can be real annoying when someone posts one thing and another responds to it only to find what they responded too is now completely different.
6-Do not act on knowledge you know but your character doesn't- If for example Character A is being attacked in the tavern, and your character is in the church, you can't have your character suddenly rush to the tavern to help unless you can give a reason WHY he knows what is happening or he is rushing to the tavern.
7-if you have an objection to something, message the person directly first to resolve it.
8-Please do not decide things for other's characters without consulting them first. For example-don't say your character is my character's father, or lover, or anything without asking me first. Same for all folks. It puts them in an awkward spot.
9-keep things relevant to PG and pirates and their era and tech. So no aliens, or airplanes. Voodoo and magic are fine.

Next post will begin this story.
I'm a meanie head! Beware my Meanness :arr
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Meliva
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Sat Dec 05, 2020 2:45 am

In the port of St. Martin, a very strange cult has suddenly risen to power calling themselves the Heralds of Haven. Convincing the locals to do strange, and often disturbing acts, that they insist is for a greater good. In the bar near the port, Burt the bartender glumly serves his customers as he waits for some folks to arrive.
I'm a meanie head! Beware my Meanness :arr
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Sat Dec 05, 2020 2:49 am

Once again, a rotting hulk of a ship slid into harbor, a massive steel beast jumping to the dock, clad in an admiral's uniform, making his way to the tavern
digna factis recipimus
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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Sat Dec 05, 2020 3:17 am

A man of average height steps into the bar. He's dressed in old, sea weathered clothes, and a leather tricorn with matted dreadlocked hair under it. A cutlass of a good sized can be seen jutting under his old blue coat. He grins:

I'll have rum.
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Sat Dec 05, 2020 3:19 am

Burt nods and hands him some rum as he greets the 2 men

Welcome to St. martin. Have yourself some rum and beer, maybe some food, and then get the hell out. Bloody port is going to the dogs lately. I'd leave asap if I were you lads.
I'm a meanie head! Beware my Meanness :arr
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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Sat Dec 05, 2020 3:21 am

The man takes the rum, takes a good swill of it and says:

What's going on exactly? Pirates? Civil unrest?
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Sat Dec 05, 2020 3:23 am

Deadbolt downed his, belching fire. That's why I'm here. I'm hoping I can save ya'lls sorry backsides.
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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Sat Dec 05, 2020 3:25 am

Jack pulls a barnacle from somewhere and tosses it out the door.


I doubt that'll be neccessary.
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Sat Dec 05, 2020 3:28 am

Burt grumbles

Bah, pirates you can shoot, stab or hang. Civil unrest, not quite. A damn cult popped up, tricked most the dang idiots into it, convince them it's for the good, and now most the port is filled with folks doing vile things. Some evil crap is gonna wind up here. best to leave while you can. But if you lads wanna fight it, go ahead. Just know that plenty of the folks in the cult are good people-just misled. So killing them, while an option, wouldn't be very heroic. If you lads care about being heroes you would need to cut off the head. Vile witch leads the cult. Maybe if you kill her, the rest disbands.
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Sat Dec 05, 2020 3:30 am

Witch? Veera, probably. Damn that wh*re to the Void.
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