What makes PG unique?

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Re: What makes PG unique?

Postby Argo » Wed Jul 31, 2019 9:17 pm

DezNutz wrote:
As a community, I would like more interaction and activity from players within the forums and SLACK, but I am not going to force them to interact nor support a feature that forces them to do so.



Kind Sir, I am unsure of the veracity of this statement...seems to me you want to chase people away from the forums...just my observation.. xD
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Re: What makes PG unique?

Postby DezNutz » Thu Aug 01, 2019 12:12 am

Argo wrote:
DezNutz wrote:
As a community, I would like more interaction and activity from players within the forums and SLACK, but I am not going to force them to interact nor support a feature that forces them to do so.



Kind Sir, I am unsure of the veracity of this statement...seems to me you want to chase people away from the forums...just my observation.. xD


If having an opinion different than yours is chasing out of the forums, then so be it.
I'm only here for Game Development and Forum Moderation.

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Re: What makes PG unique?

Postby Magnus the red » Thu Aug 01, 2019 1:41 am

I believe she means your attitude you are one of the reasons I haven't commented much until here recently
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Re: What makes PG unique?

Postby Mack » Thu Aug 01, 2019 1:50 am

im better than you buddy
What's your name
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Re: What makes PG unique?

Postby Argo » Thu Aug 01, 2019 1:56 am

(I just posted back to you Dez but once again, it hasn't shown up..)

I am wondering if the confusion may lie with determining whether "Dez" is all RP or if this is your healthy vibrant self?

Having different opinions doesn't phase me - without them there is no room for change and improvement but I do see that can sometimes be an issue in here for some..

Respect and being civil to each other is easy.

If its RP and RP only then all well and good...but for me..it is difficult to know the difference...
Even in RP you have to be able to take it if you want to dish it out..without resorting to personal attacks or put downs.
The two seem indistinguishable..

So, perhaps some the noobs (and maybe some more experienced players) may have this dilemma...Who is the real Dez? Who is the character?
If I understand that, I will have a better pivot point... :beer
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Re: What makes PG unique?

Postby Whitcomb The Feared » Sat Aug 03, 2019 1:17 am

Meliva wrote:
Whitcomb joshua wrote:plenty of other games like this are collapsing because there are no interactions. If you demand a minimum amount of interactions, those who like the game will always go beyond what is demanded, and people who just play 5min a day will do what is required, nothing more.

but the game will have a minimum amount of activity.

I don't say to oblige minimum 1000 plunderings a day ! i say that if we follow the idea of making the PG unique, a military navy will need bankers and traders, politicians will need bankers, military, ... and this will be a circle of interactions. Who wants to play alone in his corner will do it anyway, but other people who want to play the game "seriously" will play more by interactions. it won't harm anyome


This game has been going for years, and people have made the statement before that this game is dying, or will die if X doesn't happen or if Y happens it will die. But it's still not dead, despite the years and the folks claiming otherwise.

What games like this one have collapsed exactly? Mind sharing a few examples?

I disagree with forcing people to need others to do their role. That would make it to where if you can't find others to support you, then you're at a huge disadvantage, even more so then you would be now, or even worse that you simply can't do a certain play style without another player which is also something I disagree with.



lol always with the same concept, i think you misunderstand something :)

i played Medieval Europe, Tribalwars, TW2, ... and they are collapsed or are collapsing.

If we make every player as a god in every field, you will help only an elite of veterans, not the majority of the community.
I always here this - sorry to say - stupid concept of *play style" and this is a complete no sense ! Here technically i can be whoever you want, but seeing how many veterans there are with more powerful fleets and more complete deks of vodoo, i have no chances to play the role i want :D

if we add exclusive roles, there will be a need of interactions that are already needed in nation wars. At the moment i don't see admins or community arguing that in nation A or B there are inactive people ! people just move and abandon nations that are empty and play where there is cooperation.
A nation lose cause there is inactivity, it is normal.

and with exclusiveness of a PG, we will have more strategy. and people will choose their specific path (a path that will be changeable). And this is exactly the same now with changing nations :) so nothing new.

more active guilds and more active nations with more cooperation within the fields of activity (merchants, navy, politicians, plantations, ...) will win. If we continue with this system where we are gods and we command everything, newborns will just play with NPC and not with other people ... no sense in a community game.

Today i got plundered again by a super powerful fleet just because my fleet had too high danger ... so now i will continue just with NPC and this has no sense in a community game :D
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Re: What makes PG unique?

Postby Meliva » Sat Aug 03, 2019 3:15 am

no one can be a god in every field-not even the oldest vets. Being the best in some fields will make you a huge target in others. Some things work well together and can boost each other up, but others will cause issues. You talk as if you know this game inside out when you clearly don't.

For a quick example, I USED to do nothing but trade, and was slowly building up to 300 ships, but then I decided to get involved more politically, fought against the US players and quickly downsized to a little under 100 ships. Literally cutting my numbers in half, because all my trade fleets were getting plundered and hit during my little war. So I downsized to a smaller number and beefed up my defenses and now engage more often in attacking. I no longer make as much as I used to trading, but i'm better protected now.

You see If a player tries to plunder, trade, bank, and run politics they are literally stretching themselves paper thin, and open themselves up to many avenues of others being able to hit them. If you can't beat them in plunder but notice they have a ton of influence hit there. Do they have a lot of trade fleets? Well if any are unguarded hit them.

At the moment I do not think there's a single player-vet or not who is currently pursuing every avenue and path possible. Because doing so is just too risky and difficult. Some players will pursue one path and really excel in it, and then change later on. Shadowwood for example, then others stick to one path and commit for ages. Tom Lowe the Skirmish king for example.

At the beginning a newbie can't compete in anything, that is true, but once they build capital and have a backbone and a decent understanding they can join in and compete with the vets.
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Re: What makes PG unique?

Postby Stan Rogers » Sat Aug 03, 2019 3:30 am

Whitcombe, controlling your DP is a very important aspect of your game.

You can't just run up 25-50 danger points on a fleet and not get slapped around.
Only the very strongest fleets can do it and they do not because it takes forever to shed the DP.
I've seen fleets sit lit for days while the owner waits to get the danger back under control.
Nobody hits them to knock the DP back down.

Also, there is always a more powerful fleet out there than what you , me or anyone but CJ can field.
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Re: What makes PG unique?

Postby Meliva » Sat Aug 03, 2019 3:36 am

Yeah, part of the problem is that you're just seeing these uber fleets. The fleets with several ship of the line that can smash through most other ships easily save for other SoTL or Man of War. These fleets stay on the board for ages as no one hits them, meanwhile I occasionally skirmish some ships and that puts my Flag galleon fleet on the board. Now it's better then most smaller ships but still less then SoTL so usually after a while I get hit and knocked off the board.

So it's safe to say that a fair number of other smaller fleets engage in battles you just don't see and then get removed by an uber fleet.

Honestly it's the levi immunity trait that allows these uber fleets as before it was added they were quite rare.
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