Meliva wrote:Whitcomb joshua wrote:plenty of other games like this are collapsing because there are no interactions. If you demand a minimum amount of interactions, those who like the game will always go beyond what is demanded, and people who just play 5min a day will do what is required, nothing more.
but the game will have a minimum amount of activity.
I don't say to oblige minimum 1000 plunderings a day ! i say that if we follow the idea of making the PG unique, a military navy will need bankers and traders, politicians will need bankers, military, ... and this will be a circle of interactions. Who wants to play alone in his corner will do it anyway, but other people who want to play the game "seriously" will play more by interactions. it won't harm anyome
This game has been going for years, and people have made the statement before that this game is dying, or will die if X doesn't happen or if Y happens it will die. But it's still not dead, despite the years and the folks claiming otherwise.
What games like this one have collapsed exactly? Mind sharing a few examples?
I disagree with forcing people to need others to do their role. That would make it to where if you can't find others to support you, then you're at a huge disadvantage, even more so then you would be now, or even worse that you simply can't do a certain play style without another player which is also something I disagree with.
lol always with the same concept, i think you misunderstand something
i played Medieval Europe, Tribalwars, TW2, ... and they are collapsed or are collapsing.
If we make every player as a god in every field, you will help only an elite of veterans, not the majority of the community.
I always here this - sorry to say - stupid concept of *play style" and this is a complete no sense ! Here technically i can be whoever you want, but seeing how many veterans there are with more powerful fleets and more complete deks of vodoo, i have no chances to play the role i want

if we add exclusive roles, there will be a need of interactions that are already needed in nation wars. At the moment i don't see admins or community arguing that in nation A or B there are inactive people ! people just move and abandon nations that are empty and play where there is cooperation.
A nation lose cause there is inactivity, it is normal.
and with exclusiveness of a PG, we will have more strategy. and people will choose their specific path (a path that will be changeable). And this is exactly the same now with changing nations

so nothing new.
more active guilds and more active nations with more cooperation within the fields of activity (merchants, navy, politicians, plantations, ...) will win. If we continue with this system where we are gods and we command everything, newborns will just play with NPC and not with other people ... no sense in a community game.
Today i got plundered again by a super powerful fleet just because my fleet had too high danger ... so now i will continue just with NPC and this has no sense in a community game
