RolePlay Sins in St. Martin.

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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Tue Dec 08, 2020 2:31 am

Jack nods

Aye, that sounds like a good idea.
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Tue Dec 08, 2020 2:40 am

Zeph nods as she quickly freezes the nearby undead. After a few minutes walking back they wind up at the cellar entrance, where some of Jack's men, continually blockade and try to beat back the mob outside. A nearby man shouts somewhat happy to Jack

Oh, captain you're back? Is it all over? Not sure how much longer we can keep this mob back.

Zeph thinks hard for a moment,

I think I might know what the trick is, just give me a second to really think it over. Maybe help block up the entrance some more.
I'm a meanie head! Beware my Meanness :arr
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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Tue Dec 08, 2020 2:46 am

Jack and his men position themselves at the door, trying to keep the mob back with as little violence as possible.
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Tue Dec 08, 2020 2:51 am

[One of Dreadbolt's eyes flashed red, and a barrier of bones shot up in the entrance. A little trick I picked up, fighting Gaster.
digna factis recipimus
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Tue Dec 08, 2020 3:02 am

Zeph nods and quickly freezes the bones over with ice, and forcing the mob to back away a little, before going north. She goes up to the point where the path veers right, and looks to the walls. She smashes it a bit, and sees crystals on both sides.

A one way portal that places you back earlier in the path. We'd never make any progress so long as this stayed working.

She backs up a fair distance, and throws a sharp rock into it, it strikes and a small explosion rocks the tunnels. A bit of flickering happens as the path now shows a very large door covered with many locks and runes blocking the path. Zeph begins crossing out the runes with a knife as some monsters begin coming in from passageways that suddenly slide open.
I'm a meanie head! Beware my Meanness :arr
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Tue Dec 08, 2020 3:06 am

Resorting to magic, Dreadbolt began to throw spears of light, and bone spikes at the monsters, throwing in icicles for variety.
digna factis recipimus
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Re: RolePlay Sins in St. Martin.

Postby Jack Teach » Tue Dec 08, 2020 3:13 am

Jack and his men hack with their swords at the monsters. Jack runs his sword up to the hilt in one, killing it.
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Re: RolePlay Sins in St. Martin.

Postby Leo » Tue Dec 08, 2020 2:59 pm

Seriously? Why does everyone keep ignoring me when I ask for ammo? Is this a team effort of a free-for-all?

He throws his dagger at one of the monsters. It sticks in its head as the beast falls to the ground. Then he runs towards it and grabs the dagger from its skull.
A prison warden must be the very best at kung fu.
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Re: RolePlay Sins in St. Martin.

Postby Henry Avery » Tue Dec 08, 2020 3:17 pm

He tossed a bag of ammo at Black, then turned a Naga into a pincushion.
digna factis recipimus
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Re: RolePlay Sins in St. Martin.

Postby Meliva » Tue Dec 08, 2020 3:47 pm

Zephyra shouts as she removes more runes on the door

I don't carry any ammo or gunpowder sorry.

She finishes and turns around to start blasting monsters with very frigid winds.
I'm a meanie head! Beware my Meanness :arr
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