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Mutiny and Loyalty

PostPosted: Sun May 08, 2016 8:04 am
by Meliva
I noticed that there really isn't many ways to hurt the crew of a ship. there is no voodoo that hurts crew, except for increasing crew cost so here is an idea I had

Mutiny. Uncommon. 10 turns.
Cast on Target fleet. Target fleets crew is reduced to 50%. and ships in target fleet will be unable to recruit new crew for 12 hours.

Loyalty will be the counter

Loyalty-Uncommon-10 turns
Cast on target fleet under Mutiny, Fleet will be able to recruit crew again, and be safe from mutiny for 24 hours.


I hope you like this idea. :D

Re: Mutiniy and Loyalty

PostPosted: Sun May 08, 2016 1:19 pm
by Grimrock Litless
+ 1

There was another idea which was just the same, i forgot where it is buried in the forums.

Re: Mutiniy and Loyalty

PostPosted: Sun May 08, 2016 1:48 pm
by Bmw
even if there is another one like it +1 its a good one

Re: Mutiniy and Loyalty

PostPosted: Sun May 08, 2016 1:53 pm
by Meliva
glad you like this one, personally I would like there to be a way to hurt the crew of a ship, that way it would reduce the effectiveness of that ship and be a good combo with Human rights, that way you lose some crew and it costs double to replace them.

Re: Mutiny and Loyalty

PostPosted: Fri May 13, 2016 11:03 pm
by Meliva
Bump.