What makes PG unique?

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Re: What makes PG unique?

Postby PlagueDoctor » Sun Jul 28, 2019 5:36 pm

DezNutz wrote:
PlagueDoctor wrote:

And max number of voodoo cards would reduce its impact, plus use and trade of cards you dont want to make space for the ones you want. Now it is useless for new-moderate players, cause, say, use of 2 assassins will always be retalliated by nearly unlimited response. So newer players can not get involved in bigger plays


A cap would hinder card rarity in regards to gifts (Chests). What you receive in your chest is based in part on the cards available in game.

There are ways to get large voodoo chests without using real money and in a short time.
[/quote]


Fair enough, so possibly not a good suggestion :$
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Re: What makes PG unique?

Postby PlagueDoctor » Sun Jul 28, 2019 5:42 pm

Dmanwuzhere wrote:what makes pg unique is where the tide comes from, as i have found it ebbs with all the tears of complainers and whiners trying to change game mechanics to suit their own style and income.
glad its like that though as it ensures we forever have a tide :D :D :D :D


And then there are helpful contributions like this :wheel
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Re: What makes PG unique?

Postby DezNutz » Sun Jul 28, 2019 9:03 pm

Mack wrote:seemingly endless opportunities and always evolving environment. :arr


Well... you are still around so i guess so.
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Re: What makes PG unique?

Postby Argo » Sun Jul 28, 2019 11:26 pm

DezNutz wrote:
Argo wrote:
DezNutz wrote:
No one is untouchable or impossible to beat. <--- What makes PG Unique.

Having Billions can help you develop, but it doesn't make you untouchable. Billions of gold coin can be eaten very quickly.


Lol...What? That's funny Dez..How are guys like your good self ' not untouchable" to newbies...Really?

I came to PG in Nov 18. I've really enjoyed it. It was even good to learn to expand into other areas once I had a few fleets up and running. I enjoyed the missions especially and wanted more..

For me, the beginning was great because there were missions to do and goals to achieve and people to meet Now, that's fun.

Then confidence grows and you dare to stick your toe in your voodoo chest and get spanked so you try the forums icy waters and you get frostbite.

It becomes apparent that those who do have billions and know how to play voodoo have lost the connections with their own smaller beginnings here.
It could take years for a newbie to build to your level esp if not on everyday..Dez..how long have you been here? How often are you here?

So, to come across (intentional or not) as somewhat dismissive of less experienced players suggestions, posts,concerns and requests for help and understanding go largely ignored.

Sometimes a more experienced player will make contact and offer help or suggestions or just explain things a little better and to me, that's the Spirit of any good game/community.

And its what I liked best about PG. The community. And I believe that's a big pull for any game.

The big players are a clique, there is no doubt about it and you have to pay your dues before you can even become the slightest bit competitive, which is ok but it is disheartening when you are new here and witness the wild seas of the forums and the words and actions of some experienced and long term players.

I understand the game needs to expand for that clique (for want of a better word)too..of course..But speaking for myself, in taking a step out of the security of my embryo stage here, I find myself floundering, becoming discouraged and more likely to log off for the last time.

I think ongoing missions, and ports building fortresses (as has been suggested), so why not hotels, or for (not so good eg's)..Parks, Sports arenas, Opera House, whatever etc. It would force the nation to work more together tighter as a team..and build towards a common goal other than "holding the port" with influence as THE GOAL..
Please don't misunderstand me..You pirates and big timers do your job well and it makes it fun and interesting and I am learning a lot from you..but there is def a big gap in opportunity for the overall inclusive state of play.

I see people get shut down here all the time...I could name some, but you know who they are..lol

What Clockwork and Joshua Whitcombe say, I agree to an extent, (not in fine detail bc I know not how the game is developed), but to sum up..PG is great at the beginning...lots of encouragement and support to get going..but then nobody gives a rats any more, you make associates and alliances as you go and then people get personal,( possibly bc of a 'guilt/target by association rationale') and then they get nasty and maybe this could account for some players only staying in the short term.

Not a whinge..just an honest reply to the question
It's Pirates Glory..I love a pirate and a good pirate story..I like it here..we all do or we wouldn't be here..so I get it..
We have that in common..

:respect :beer


LMFAO. This might be the funniest thing I've read in a while. I'm not untouchable. I may have some resources, but believe me when I say that I can with utmost confidence say that there are new players that have been playing for only a few months that have more GC than I do.

Now I may be hard to reach, comparably to others, but that is because I run very few fleets and ships. I reduce my risks to prevent losses. But doing so comes at a cost (small income)

However, I have a couple of trade fleets. They show up on the skirmish screen and they get skirmished by Tom Lowe from time to time. For some reason he is the only one that tries.

I can be hit with voodoo just like anyone else. My fleets will appear on the boards just like everyone else. My ships and fleets are not impervious. When my war fleets are on the plunderboard, players that are newer than me have defeated them.

I have been here for several years, that doesn't mean anything. I've seen new players rise very quickly in this game without paying in money. Players that surpassed my income, stats, and "power" (More powerful ships). How long someone has been here doesn't mean anything.

Your inference that veteran players don't know what newer players have to accomplish to compete with vets is laughable. Some of us are dismissive of the complaint because new players can in a short time "compete" with vets. This is what guilds are for. Training and guiding newer players to learn the ropes. Whether it be trading or plundering. Finding the right guild for the path you want to play is important. Changing the game so that players are forced into a niche role is counteractive to what the game is about.

You as a player can play in any manner you want. There is no restrictions to the role you play. You can focus on trade, plunder, ports, etc. Or you can dabble in all of it.

The biggest thing that new players need is a good guild with mentors to teach and guide them through the nuances of this game. A great mentor and the motivation of the newer player to ask questions and learn from the experienced can advance a new player to "compete" with other vets.

:pirateflag :pirateflag


Once again...dismissive...You guys constantly talk about what would make the game better, how do we keep people here in the long term etc...yet..when someone out of the 'clique' answers, you seem more interested in defending yourself rather than listening...
It seems that you want to develop the game for what suits [i]you[/i and the clique]...not what is in the best interests of the big pic of PG...or so it appears to me..and without people coming in and staying, you will just be in the playpen with your usual group fighting amongst yourselves.

Why ask questions in an open forum if all you want is to sit and splash around in the puddles shout about how great you've made things so far instead of getting up, paying respect and listening and getting on with the solution..Isn't it about the players? The community? Or am I mistaken?

For any troubleshooter (my occupation for over 30 years) one seeks out the prime indicator...and from where I stand, as previously stated, the gap between the big-timers and the newbies can be too great for some...You said it yourself...SOME new players can rise up quickly and be competitive...how many? Only the odd one, I am willing to guess.

I'm not sure you are accounting for the diverse range of souls who come to play here...I think you need to widen the net and begin to cater more for the larger community as a whole..

I put respect, time and sincerity into my post.
Your first words to my post were "LMFAO"....(Dismissive, much?)
Really? And you cant figure out why people don't contribute to the forums or stay for the long term...?

With all due respect Dez, I still think you are out of touch..:beer
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Re: What makes PG unique?

Postby Magnus the red » Sun Jul 28, 2019 11:42 pm

We have some powerful players who play and I can't do much damage to them so I skirt around them for now and wait for the right moment to strike and a stronger players' guild mates can be hurt in some form or fashion you have to just take the battles where you can win until you can go for another spot to attack and another issue is most guilds in game teach you how to be a merchant not a soldier look at your guild choices and think which path you want to take I don't run any trade fleets and Have 5 warships currently not hidden away but I make 2 mil from plunder easy daily it's learning your trades early on that help you catch up to other players like right now if someone had 400 trade ships and 400mil gold in the bank in what way could they damage me? I'm not untouchable because they do have voodoo at their disposal develop a play style and expand later
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Re: What makes PG unique?

Postby Argo » Mon Jul 29, 2019 12:38 am

Thank you, Magnus...much appreciated... :beer

Now...Dez...that's what I'm talking about!!
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Re: What makes PG unique?

Postby Whitcomb The Feared » Mon Jul 29, 2019 3:56 am

It’s just that when I arrived in the game, I was looking for a community game.
And the first advise I receive was: stay in stealth mode !
Danger at 0 ! Make some trade fleets and automatically trade, then hunt NPC
Where is the interaction part if automatically I trade and I hunt npc ?!
And when will I be able to plunder or skirmish a veteran if when I have a fleet they have 100 fleets ? I can win one battle, then I lose 100. It’s not about crying, is that people get bored and leave ... I saw that in many games with no end. You need to maintain interactions or people leave.

It’s why I think that making PG unique is a great idea.
With interconnections.
The plantation owner Needs funds from a bank to be operative and defense from plunders by a national navy (captain, major, admiral) or even by paying pirates.
Military navy needs funds to operate and ports where to take resources.
Traders need defense and funds.
Politicians need citizens in ports, trade,... to raise taxes.

Interconnection will lead to interactions :) the base of a community game
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Re: What makes PG unique?

Postby DezNutz » Mon Jul 29, 2019 4:14 am

The recommendation to stay in stealth mode is done so players can learn game fundamentals and develop a baseline. There have been plenty of players before you that have come in, jumped into the hot seat, got spanked, and then whined about losing their stuff, and then off and left. Having a SOTL or MOW doesn't make a player good. There is strategy in everything you do. Setup routes that earn you gold coin to build your wealth so you can develop your abilities and tech. Protect your ships and limit loss, if and when attacked. This is a game of time and thought, understanding the risk vs the reward.

As for community. Most actions you take do not require the community. You don't need to interact with another player to build your fleets or set your routes. Community actions is working together within a nation, a guild, or fighting a conflict. These actions are sometimes minimal but you set the pace for these actions. Being involved is what creates these actions. There are plenty here that stay quite, that is their choice. Interaction isn't a requirement, but it is recommended.
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Re: What makes PG unique?

Postby Anne_bonny » Mon Jul 29, 2019 7:34 am

Dez your stupidity on this matter is intoxicating. If you don't want answers don't ask questions, it's not rocket science. I rarely post here for reasons like this, when ego and savings face takes precedence over treating people like human beings and common decency it dose leave me to wonder how long before you galvanize what your after.
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Re: What makes PG unique?

Postby Whitcomb The Feared » Mon Jul 29, 2019 8:04 am

Deznuts ... ok that some people want to be quiet, but this is a community game ! the large majority should interact or the game will collapse and lose people. I entered to play a community game about pirates ... i didn't come to push some buttons to set automatic trade routes or to plunder NPC.
I don't know numbers but i hope the game isn't losing members...
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