Moving Soldiers with Ships

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Re: Moving Soldiers with Ships

Postby Stan Rogers » Tue Sep 20, 2022 2:39 am

As was highlighted to me recently, one does not need an actual Plantation to raise plant workers.
Why would not the same be true to produce soldiers. Get a construction permission, haul in some workers and start training them to be soldiers.

If I were to be honest, I understand the need to develop land battles and a place for them but, what the game really needs is a way for your ships to attack ports, if for no other reason, to soften them up in a pre-invasive action.

Realistically, a port must stand by and watch the enemy unload soldiers into your plants port and can perhaps toss an empty beer stein at them.

To be clear, it is in my current way of thought, an idea too soon for its time but necessary after the invasion can take place from an initial port attack.

Something to consider in Plantation warfare, a nation encourages its acreage to be rented to outside nations ( at least in ours) as it is a huge source of outside revenue.
What can a port owning nation do to protect its plants and provide security for its renters ?
In a perfect world, threaten the offending thief's nation with port bombardment or just s**k it up.
If your port was to get to be known for vicious attacks on its acreage, what effect will that have to future renters ?
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Re: Moving Soldiers with Ships

Postby William one eye » Tue Sep 20, 2022 2:58 am

Stan Rogers wrote:As was highlighted to me recently, one does not need an actual Plantation to raise plant workers.
Why would not the same be true to produce soldiers. Get a construction permission, haul in some workers and start training them to be soldiers.

If I were to be honest, I understand the need to develop land battles and a place for them but, what the game really needs is a way for your ships to attack ports, if for no other reason, to soften them up in a pre-invasive action.

Realistically, a port must stand by and watch the enemy unload soldiers into your plants port and can perhaps toss an empty beer stein at them.

To be clear, it is in my current way of thought, an idea too soon for its time but necessary after the invasion can take place from an initial port attack.

Something to consider in Plantation warfare, a nation encourages its acreage to be rented to outside nations ( at least in ours) as it is a huge source of outside revenue.
What can a port owning nation do to protect its plants and provide security for its renters ?
In a perfect world, threaten the offending thief's nation with port bombardment or just s**k it up.
If your port was to get to be known for vicious attacks on its acreage, what effect will that have to future renters ?


+1
Agree on this.

as i stated breifly earlier attacking a plant this way is not really logical.

army vs nation / nation army makes far more sense than army vs plant/plant army.
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Re: Moving Soldiers with Ships

Postby Stan Rogers » Tue Sep 20, 2022 5:09 am

If I can take this little dream a little further, touching on some earlier points I made, is it possible a standing port army be assisted by volunteer militia from its plantation renters?

After all, nobody wants to get their plant destroyed by a foreign power so they may send some recruits to help you defend the port if they have extra soldiers.

On the other hand, maybe a current renter does not like the rent they are paying or the Gov pissed them off so when the big attack happens, they side in with the attackers in hopes of lowering avg, rent price or other reasons of vengeance.

That then brings me to why would a nation or someone want to attack a plantation ?

What's the reward / incentive ?

Its going to be tough to get a operating permission from the gov if you just destroyed his valuable renters and drove them out of business or destroyed their serfs and bldgs.
So, I must look harder to see where incentive for a raid and fielding an army would be profitable for the attacker besides bragging rights.
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Re: Moving Soldiers with Ships

Postby Jack Teach » Tue Sep 20, 2022 7:09 am

I'd imagine that in attacking a plantation successfully you can ransom it for a hefty sum and/or plunder it's stores for a hefty sum.
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Re: Moving Soldiers with Ships

Postby Most Lee Harmless » Tue Sep 20, 2022 8:32 am

I consider that the issue will become self-resolving : every action should consider risk versus reward. Once the scale tips towards an adverse balance then folk will stop risking as the reward will not justify it.

Myself, I consider the current iteration of plantations to be teetering on the brink of that risk/reward balance. Others may not. Add more risk/expense and offer no more reward for that then many plants will wither away anyhows.

Fewer plants suffering multiple aggressions, simply due to lack of targets, will accelerate the decline in willingness to risk much for small reward.

Eventually, like treasure hunts and bounties, it will become a dusty niche activity and then rightfully forgotten.
-1 : Move to archive.
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Re: Moving Soldiers with Ships

Postby Lefty » Tue Sep 20, 2022 12:08 pm

Burn down the cane fields.

https://www.youtube.com/watch?v=MP9vhBBaPc4

Tom Lowe in da helicopter. :arr
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Re: Moving Soldiers with Ships

Postby DezNutz » Tue Sep 20, 2022 1:20 pm

Captain Jack wrote:Greetings everyone,

We need to get a discussion going in order to define how soldiers are moved around. I had a little preliminary discussion with DezNutz earlier in the slack chat and we ended up with a starting point as following:

-Ships can carry as many soldiers as their crew count.
-They cannot carry both immigrants and crew in the same time.
-They can carry any other cargo.

Moving on, to make the transport automatic, we could use a system like Fishing. Where you select a number of fleets and they commence to carry out the task. An option to select the exact amount of soldiers should exist (or max, or continuous?).

Soldiers will be initially used to attack and defend plantations. More uses for them later.
Initially there will be only private armies. Later on we could have national armies as well.
More on their usage can be discussed on separate topics.



Wanted to add some clarification to the above:

-Soldiers can be transported via ships from port to port.
-The MAX number of soldiers each ship can carry is equal to the MAX crew of the ship.
-Ships that are carrying soldiers cannot carry immigrants at the same time.
-Ships can carry other resources as cargo.


A reason that we want to keep the ability to transport soldiers separately from Cargo is that soldiers will consume resources.
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Re: Moving Soldiers with Ships

Postby sXs » Tue Sep 20, 2022 2:08 pm

DezNutz wrote:
Captain Jack wrote:Greetings everyone,

We need to get a discussion going in order to define how soldiers are moved around. I had a little preliminary discussion with DezNutz earlier in the slack chat and we ended up with a starting point as following:

-Ships can carry as many soldiers as their crew count.
-They cannot carry both immigrants and crew in the same time.
-They can carry any other cargo.

Moving on, to make the transport automatic, we could use a system like Fishing. Where you select a number of fleets and they commence to carry out the task. An option to select the exact amount of soldiers should exist (or max, or continuous?).

Soldiers will be initially used to attack and defend plantations. More uses for them later.
Initially there will be only private armies. Later on we could have national armies as well.
More on their usage can be discussed on separate topics.



Wanted to add some clarification to the above:

-Soldiers can be transported via ships from port to port.
-The MAX number of soldiers each ship can carry is equal to the MAX crew of the ship.
-Ships that are carrying soldiers cannot carry immigrants at the same time.
-Ships can carry other resources as cargo.


A reason that we want to keep the ability to transport soldiers separately from Cargo is that soldiers will consume resources.


"We need to get a discussion going in order to define how soldiers are moved around."

Based on this, it seems the decision of how they are to be moved has already been made rendering this thread moot. All other comments/suggestions need to be taken up in another thread. If you want ideas/ suggestions or comments on specifics then please detail the specific areas you want comment on.

If not, then the OP was simply an informational post instead of a request for comment.
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Re: Moving Soldiers with Ships

Postby sXs » Tue Sep 20, 2022 2:32 pm

What specifically do you want comment on?

You have laid out how they are to be moved.

DezNutz wrote:Wanted to add some clarification to the above:

-Soldiers can be transported via ships from port to port.
-The MAX number of soldiers each ship can carry is equal to the MAX crew of the ship.
-Ships that are carrying soldiers cannot carry immigrants at the same time.
-Ships can carry other resources as cargo.


Now to list details that would need to be resolved because of this.

1. If I need to amass soldiers for a raid, can I drop them off via ship at the port the raid will take place and have my ships turn around to transport more soldiers?
2. If yes to #1 and they consume resources, will I also need to transport food and supplies? If so, where/how do I store them for soldiers consumption? At what rate will they consume resources?
3. How/where are soldiers generated? Recruiting office, Where can you have a recruiting office? The only workable answer is your hideout

I can think of a lot more questions relating to simply the transportation of soldiers. If these are the things you want comment on then please provide more details and specifics. Otherwise the comments here will continue to be off topic on the OP.
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Re: Moving Soldiers with Ships

Postby Captain Jack » Tue Sep 20, 2022 5:45 pm

Jack Teach wrote:
Argo wrote:Kidnapping them would be more piratey, Jack, no??


In a way, yes, but it would also make the task of attacking a large plantation much more difficult than it already is, and it already seems to me to be a pretty difficult task.


New Trade Routes system will take the management nightmare out. Then new nightmares will need to replace the eliminated ones.
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