Changelog Discussion

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Re: Changelog Discussion

Postby Captain Jack » Sat Jun 30, 2018 8:43 am

Code: Select all
1.9.85: Setup Trade Route now lists port production
1.9.84: Improved Manage Fleet trade route details
1.9.83: Improved information at Trade Routes list


These were all considered important to reduce difficulty for plantations management.

First, we have color code for resources. Every resource now gets its own color. For now, it is at Manage Fleet and Trade Routes list pages. This will be expanded at all game pages with time.

We have the changes at Trade Route list:
Image

Warehouse till empty message has been replaced with Warehouse (it is assumed).
Color code for resources.
The list will also mention which resource the fleet will currently load from each port, based on your selection.

Then we have the manage fleet:
Image

Ignores Gold Bars at load message has been removed (it is assumed).
New font styling for messages.
Color code for resources
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Re: Changelog Discussion

Postby Captain Jack » Sun Jul 01, 2018 4:32 pm

Code: Select all
1.9.86: Locals Production
=================

All ports with less than 10M crates stocked in their warehouse, at the resource they are producing, will benefit from local flea markets and get 750.000 crates available to the main market. (per day)



This was the case for Goroum in the last 2 months. We meant to expand it at all ports and in fact we thought we did. But we didn't. So, we activated it now, for all ports that drop below 10M.
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Re: Changelog Discussion

Postby Admiral Nelson » Sat Sep 15, 2018 5:50 pm

1.9.122: Guild entry page now lists more discussion rows and latest guild battles.

Who even asked for this, if you do not mind me asking?

What kind of alert is there going to be next, an automatic phone call which tells you you have been cast on?

This seems to me down to 'El Draques' most recent wipe; Which if it is Jack even said battles use to be more vicious, so why implement such?
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Re: Changelog Discussion

Postby Sebena » Sat Sep 15, 2018 6:29 pm

This is good one. Now there is no excuse for guild not to act. If they don't act then maybe it is time for new guild.

True defleeting someone will be harder now but not impossible. Only downside for now is I will need to buy new phone with bigger screen
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Changelog Discussion

Postby Zephore » Sat Sep 15, 2018 6:53 pm

Admiral Nelson wrote:1.9.122: Guild entry page now lists more discussion rows and latest guild battles.

Who even asked for this, if you do not mind me asking?

What kind of alert is there going to be next, an automatic phone call which tells you you have been cast on?

This seems to me down to 'El Draques' most recent wipe; Which if it is Jack even said battles use to be more vicious, so why implement such?


That's kinda there if ones creative enough. Ask Dman lol
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Re: Changelog Discussion

Postby Shadowood » Sat Sep 15, 2018 11:02 pm

@Captain Jack

I normally don’t openly oppose certain updates as I always want to support game development and progress. To date I can’t recall one for Pirates Glory. I believe you and Jessica know what’s best for player retention and engaging game play.

However, I would please like you to reconsider having the “recent attacks” list on the main guild page. This, in addition to the pop up notifications and active voodoo notifications is simply to much in my opinion. I believe that having the active voodoo and pop ups are enough for an active guild to notice an attack on a guildmate. This new update is just taking it a bit to far.

Again this is just my sole opinion on this matter but I believe there are others out there that may agree.

If it is decided that this update is to stay, I will accept it, adapt to it and still be the player other players have come to know and fear.

Thank you for your consideration in its removal
-Shadowood
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Re: Changelog Discussion

Postby Redish » Sun Sep 16, 2018 5:51 am

Shadowood wrote:@Captain Jack

However, I would please like you to reconsider having the “recent attacks” list on the main guild page. This, in addition to the pop up notifications and active voodoo notifications is simply to much in my opinion. I believe that having the active voodoo and pop ups are enough for an active guild to notice an attack on a guildmate. This new update is just taking it a bit to far.


-Shadowood


I agree fully with Shadowood on this one. The pop ups are more than enough to warn guild mates of a raid. In addition, the guild screen is already loaded with information, we don't need more.
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Re: Changelog Discussion

Postby Pez » Sun Sep 16, 2018 6:16 am

I like it cuz it’s convenient. But I also consistently look to see what voodoo is cast against my guild and look at guild battles. It just saves me a few clicks.
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Re: Changelog Discussion

Postby Kangaroo » Sun Sep 16, 2018 6:28 am

Pez wrote:I like it cuz it’s convenient. But I also consistently look to see what voodoo is cast against my guild and look at guild battles. It just saves me a few clicks.

Same, doesn't impact on the screen much and saves me a few clicks
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Re: Changelog Discussion

Postby Vane » Sun Sep 16, 2018 1:49 pm

Im in agreement with Shadowood and Redish. Sure it saves you a few clicks thats the problem. It makes it more convenient and simple for guilds to see whats going on instead of a small amount of research. Those few clicks made many guildies forget or neglect to look in some cases. Now theres no way to miss it. While those couple clicks only make it 15% easier on Those defending, it makes it 80% more difficult to pull off a successful raid.
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