Opposing Card to Fugitive from Justice

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Re: Opposing Card to Fugitive from Justice

Postby PFH » Thu May 16, 2019 11:55 pm

Banger wrote:Wow I completely overlooked hideout, oops lol. I still think a card that would allow a tick down of 2 per hour wouldn't be too op. Maybe if it only affected stationary fleets so as to not make faster port movement or trading an issue

Fleets that arrived early on halt on would still be affected as the fleet would be stationary until the top of the hour, and the timing for this card and fugi would still tick at the same time theoretically.

Still would boost income.
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Re: Opposing Card to Fugitive from Justice

Postby Kangaroo » Fri May 17, 2019 12:55 pm

Overall agree that the danger decay is disproportionate to the rewards in gaining it
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs
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Re: Opposing Card to Fugitive from Justice

Postby Meliva » Fri May 17, 2019 1:03 pm

Kangaroo wrote:Overall agree that the danger decay is disproportionate to the rewards in gaining it


That depends on how skilled the attacker is, and a bit of luck. A well planned attack can earn an insane amount, while a poorly planned one will cost the attacker. If someone is unable to turn a profit in attacking, then they either need to work on their skills or switch to being a trader.

I think the system is fine as is-we have hideouts already, and a seasoned player should be able to manage the danger they gain in attacking-and newer players need to learn to do so.
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