Live Ship Battles

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Live Ship Battles

Postby Roileon » Sat Jun 30, 2012 1:08 am

could you make a live ship battle after you assault other fleets. Like make it more graphic.
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Re: Live Ship Battles

Postby Xepshunall » Sat Jun 30, 2012 1:37 am

Roileon wrote:could you make a live ship battle after you assault other fleets. Like make it more graphic.


I was just wondering, yesterday, whether Captain Jack has something like that on a wall of his study and if all of our activities entertain him. I would like a glimpse of such a thing but identities would have to be censored for us. I know it's not quite what you are talking about but it does point out that it is a shared belief that something visual is missing.
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Re: Live Ship Battles

Postby Jim Hawkins » Sat Jun 30, 2012 6:58 am

Hi, Moving Graphics are ok but the game itself is the one that counts. many games that are made today have fantastic graphics but a very poor game line or plot. When I play games I skip most of the graphic sequences and battle graphics would become repetative anyway. I am hope the developers are working on making this game more intelligent as the title says.
The one thing this game lacks is tactics or battle screens. Eg a guild mate gets attacked but unless he/she announces it nobody knows where when and by whom.

The other is trade prices I bet we have all congregated on tortuga and tzogos, we are boosting production levels in those ports and thats it game stalls. Simple things like hurricanes to wipe out crops or flooded stone mines, trees burnt down and make player look for other ports.

Another point. Battle reports ( who reads them ? ) First ship attacks and gets sunk, then second third, forth then last and it loses one level. but non of your ships are sunk. They all retreated from battle injured !. Who understands the numbers on the reports and how to interpret them. A simple attack level and defence level will do with a dice roll to change advantages with equal ships

I also think that the level for getting attacked IE 25 fame is too low for new players to get to know the game first.

The one thing I do like is the time this will stay live on the server. You work so hard to have it wiped out on other games when the server ends.

Just my thought
Last edited by Jim Hawkins on Sat Jun 30, 2012 7:55 am, edited 1 time in total.
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Re: Live Ship Battles

Postby Random pandah » Sat Jun 30, 2012 7:48 am

where is this magic voodoo to lower production?!?!?!?!!? i wants to piss many ppls off plox!!!!
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i is a kawaii pandah, rite? im super cuddleh, rite? RITE? RITE?!?!?!?!?!?!?
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Re: Live Ship Battles

Postby Xepshunall » Sun Jul 01, 2012 11:55 am

With all due respect to other concerns posted here, whether well thought through or not, Roileon created this post to inquire about possible graphical enhancement. Please stay on topic.
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