Early in the morning here.. New idea
There should be a ability to reset fleets profit. Without of course deleting it and making a new one.
A good way to keep track of profits from fleets that change their jobs.
-1
Chaulbad wrote:There are other methods of doing this with simple calculations so I'm not sure this should be a pressing matter when other features need to be implemented.
Bigtea47 wrote:Chaulbad wrote:There are other methods of doing this with simple calculations so I'm not sure this should be a pressing matter when other features need to be implemented.
With you there is always a simple calculation for everything![]()
Why bother improving anything if we can just math it out
"H(x)=(x^2)+1 and K(x)=-(x^2)+4. If K(H)=0
pff no need to make that easy if we can calculate that xD"
Silly you
On a side note. Of course it's not pressing matter. Just something some people would use.
Bigtea47 wrote:Why bother improving anything if we can just math it out
John jacob astor wrote:Bigtea47 wrote:Why bother improving anything if we can just math it out
just because you have to do a bit less work or something takes a bit less time doesn't equal an improvement. Part of this game is that it requires a certain amount of intelligence to play and understand. If you start removing anything complicated and replacing it with some mindless button clicking, that trait will be lost and the game will not be changed for the better.
John jacob astor wrote:Bigtea47 wrote:Why bother improving anything if we can just math it out
just because you have to do a bit less work or something takes a bit less time doesn't equal an improvement. Part of this game is that it requires a certain amount of intelligence to play and understand. If you start removing anything complicated and replacing it with some mindless button clicking, that trait will be lost and the game will not be changed for the better.
Bigtea47 wrote:Early in the morning here.. New idea
There should be a ability to reset fleets profit. Without of course deleting it and making a new one.
A good way to keep track of profits from fleets that change their jobs.
Chaulbad wrote:Bigtea47 wrote:With you there is always a simple calculation for everything![]()
Why bother improving anything if we can just math it out
"H(x)=(x^2)+1 and K(x)=-(x^2)+4. If K(H)=0
pff no need to make that easy if we can calculate that xD"
Silly you
On a side note. Of course it's not pressing matter. Just something some people would use.
Not always with me! Haron on the other hand...