Guild Wars! - New Game Feature

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Re: Guild Wars! - New Game Feature

Postby Stede Bonnet » Fri Dec 01, 2017 2:58 pm

William one eye wrote:How about this,

A vote for surrender will initiate a list of terms to choose from selected by the declaring guild. They can be rejected and alt terms returned. There should be a limited number of time terms can be dicussed before agreed upon. If terms are not accpted war is default.
A surrender is posted in global events, and newspaper if active.

Terms could include casting or battle restritions for x number of days, ship surrender or finacial compensation.
Terms are voted on by guild members.

Negotiate - both side agree to discuss terms for peace instead of war. Similar to surrender, however it announces a mutual agreement to end the war in global events and news.



What limits, and systems will there be to pay for the Surrender? In other words how will we actually pay for the surrender, as I'm assuming that the amounts will be too large for a single player to afford. What limitations upon the Requests are there? Can they request ships, or Voodoo?
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Re: Guild Wars! - New Game Feature

Postby William one eye » Fri Dec 01, 2017 3:23 pm

Transfers would have to be player to player.

They would be requested via the war negotiation system
And go bank to bank but initiated using the war system.
Likewise ship transfer would go via the system, but i suggest that commandeer is still required.

Voodoo card transfer could lead to abuse.
Ie starting a war to trade voodoo cards.
So i say that would be negoitiated by finance.
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Re: Guild Wars! - New Game Feature

Postby Mugiwara » Fri Dec 01, 2017 3:44 pm

Give achievements based on formal guild wars results you will get more attention and supports for your idea:D

What would be benefit to accept this suggestion for players. Yes it could have some cool preparation stuffs and more statistics but if you already feel guild war needed you wont care cosmetic stuffs like that. thats why i believe this suggestion should have some aspects which cant be avoided by most of the players. we should think we must declare war formally because it will bring us xxxx benefits.

-For peaceful players aka traders it could be immunity for some voodoos(duration can be arranged based on performance during war to avoid exploits) by warring guild members after formal wars(still they can arrange out of guild casts so its also need a solution).

-For pirates it could be some kind of boosts after winning a war. 1 week(duration and boost rate can be arranged based on performance) damage boost or income boost etc.

-Also there should be a cooldown for a warring guild to be part of another war again after current one finished. for example 2 months immunity for declaration by warring guilds(each other) 1 month immunity to other guilds(numbers just symbolic)

-Winner of wars can get back x percent(can be arranged based on performance) of their spent during wars. could be a hard cap like 25% of total investments.

-Give Guild achievements for wars to show on guilds' description like defensive or offensive medals to show their past records during wars.

-Also warring guilds can arrange official sponsors to cover their lost to a degree. it can be other guilds or even single player.
-if x guild hired y guild to fight for them. x guild will benefit from results of war.

Those are just few ideas came to my mind.


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Re: Guild Wars! - New Game Feature

Postby PFH » Fri Dec 01, 2017 3:49 pm

We could add some ideas brainstormed from my Guild Arena post into this ;)
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Re: Guild Wars! - New Game Feature

Postby DezNutz » Fri Dec 01, 2017 3:52 pm

The problem with any kind of reward or achievement is determining winning conditions. What determines a win vs a loss? How can that be equally applied, as there can't be any favor when determining winning conditions?
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Re: Guild Wars! - New Game Feature

Postby PFH » Fri Dec 01, 2017 3:57 pm

DezNutz wrote:The problem with any kind of reward or achievement is determining winning conditions. What determines a win vs a loss? How can that be equally applied, as there can't be any favor when determining winning conditions?

MAybe both guilds can go on a set of rules agreed by both parties for this war. Aka most ships stolen from one side, most turns destroyed, most Mindbars cleared, most successful avenge card casts, most damaging levi casts, most gold stolen from one side, etc etc
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Re: Guild Wars! - New Game Feature

Postby DezNutz » Fri Dec 01, 2017 4:03 pm

SDK wrote:
DezNutz wrote:The problem with any kind of reward or achievement is determining winning conditions. What determines a win vs a loss? How can that be equally applied, as there can't be any favor when determining winning conditions?

MAybe both guilds can go on a set of rules agreed by both parties for this war. Aka most ships stolen from one side, most turns destroyed, most Mindbars cleared, most successful avenge card casts, most damaging levi casts, most gold stolen from one side, etc etc

So what happens if both sides can't agree on conditions?
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Re: Guild Wars! - New Game Feature

Postby PFH » Fri Dec 01, 2017 4:05 pm

Then they go informal and kill each other!! :duel :duel
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Re: Guild Wars! - New Game Feature

Postby Mugiwara » Fri Dec 01, 2017 4:12 pm

DezNutz wrote:
SDK wrote:
DezNutz wrote:The problem with any kind of reward or achievement is determining winning conditions. What determines a win vs a loss? How can that be equally applied, as there can't be any favor when determining winning conditions?

MAybe both guilds can go on a set of rules agreed by both parties for this war. Aka most ships stolen from one side, most turns destroyed, most Mindbars cleared, most successful avenge card casts, most damaging levi casts, most gold stolen from one side, etc etc

So what happens if both sides can't agree on conditions?


i will post with details later today but i can say a few things about that. we will set conditions as a community like nation laws. we will vote for suggestions in forum for winning conditions like;
most fame gain/lose
most plunder win/lose
most turn spend
most plunder income
most voodoo usage
most ship plundered
.........etc.

and guilds will set their own winning conditions based on listed ones.
lets say we have 10 total conditions.
x guild set their winning conditions;
most plunder win
most fame gain
most ship plundered
if y guild want to declare war on x guild they have to accept those conditions.basically defender guilds set the rules(cant change during wars). but attacker side can choose from listed conditions. if defender guild have 3 conditions attacker can choose two of them and declare war based on that two. it will give room to both sides for some counterplay i believe.

how about that?
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Re: Guild Wars! - New Game Feature

Postby Haron » Fri Dec 01, 2017 4:29 pm

Well, as long as we'll also be able to reject participation in an "organised" war, and fight without any rules if we prefer, I really don't care, as that's what we'll likely do.
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