Sound alarm

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Re: Sound alarm

Postby Haron » Wed Jul 06, 2016 7:34 pm

This would destroy the game. Guild defence is way too easy as it is. Do you want EVERYONE to become merchants?
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Re: Sound alarm

Postby Bmw » Wed Jul 06, 2016 7:37 pm

Haron wrote:This would destroy the game. Guild defence is way too easy as it is. Do you want EVERYONE to become merchants?


merchants glory R.S.
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Re: Sound alarm

Postby Sebena » Wed Jul 06, 2016 7:44 pm

Haron wrote:This would destroy the game. Guild defence is way too easy as it is. Do you want EVERYONE to become merchants?



It seems you all want everyone to become pirates but to be honest if there aren't players like myself whom are merchants you wouldn't have someone to raid. And no I don't think it would destroy game in fact it would evolve it on the field of strategy. Also that wouldn't change guild defence to anything easier because there will be times when noone will be online to see it casted in those 15 seconds. There will be players whom won't have cards to help.... I am just trying to make it little fair as right now it's abuse of game mechanic in fact it can be considered cheating aswell becaue fujis are meant to bring +1 every hour not just 15 seconds
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Re: Sound alarm

Postby Admiral Nelson » Wed Jul 06, 2016 7:47 pm

How can it be considered cheating, mate?

Its +1 at the end of every hour.

So 15 seconds before would still count but a major gambit.
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Re: Sound alarm

Postby Sebena » Wed Jul 06, 2016 7:49 pm

Nervous Nelson wrote:How can it be considered cheating, mate?

Its +1 at the end of every hour.

So 15 seconds before would still count but a major gambit.




description says +1 extra danger per hour for all fleets.

You can run but you cannot hide.


15 seconds isn't 1hour so yea it is cheating
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Re: Sound alarm

Postby Admiral Nelson » Wed Jul 06, 2016 7:51 pm

Lifes so unfair!

Players with more strategic minds must be cheats!

If a min before is not classed as cheating, surely 15 seconds before is not as well?

The min before was made by Skyhawk ages ago, and players were fine with it.

Roberts made it, months ago, and players say its cheating? To me its pure strategy. :P
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Re: Sound alarm

Postby Sebena » Wed Jul 06, 2016 7:56 pm

Nervous Nelson wrote:Lifes so unfair!

Players with more strategic minds must be cheats!

If a min before is not classed as cheating, surely 15 seconds before is not as well?



Well then we shouldn't discuss about this as something unfair for pirates. if we take your point of view. And I am sorry to dissapoint you but there are only few who have greater strategic mind than myself but this is not topic about it. I opened it for discussion meaning that you should give something constructive and not just disagree with everything or I have wrong idea about discussion it's been awhile since I learned about meaning and leading discussions.
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Re: Sound alarm

Postby Haron » Wed Jul 06, 2016 8:04 pm

The point is that trading needs to be more lucrative than piracy, so that there are more merchants than traders. Which is definitely the case today. But something like this would push it too far. Traders make far more money than traders - but don't expect to be safe from attacks. A player in a strong guild with many active players would be impossible to target with such a rule. The pirates have it more than hard enough as it is. There is no single pirate making close to the profit of the biggest traders.

As for the FFJs, I don't see your problem. Things happen at the top of the hour. Or at server midnight. Certain actions become much stronger if used just before such updates. FFJs just before the hour is basically a pirate's only weapon against large merchants.
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Re: Sound alarm

Postby Sebena » Wed Jul 06, 2016 8:11 pm

Haron wrote:The point is that trading needs to be more lucrative than piracy, so that there are more merchants than traders. Which is definitely the case today. But something like this would push it too far. Traders make far more money than traders - but don't expect to be safe from attacks. A player in a strong guild with many active players would be impossible to target with such a rule. The pirates have it more than hard enough as it is. There is no single pirate making close to the profit of the biggest traders.

As for the FFJs, I don't see your problem. Things happen at the top of the hour. Or at server midnight. Certain actions become much stronger if used just before such updates. FFJs just before the hour is basically a pirate's only weapon against large merchants.



Issue here is that I personaly know few players who quit game due this because they couldn't defend aggainst it if they didn't run under mindbar which ate most of their profits buying credits and mindbars and on the end they earned less than pirates. I am asking this as fair fight. Yes it would make pirates life more challenging but again someone once said that we remember couple pirates through history and not everyone because it was hard life and with this how it is now with this mechanic I can't see any challenge in your pirate life whatsoever
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Re: Sound alarm

Postby Haron » Wed Jul 06, 2016 8:28 pm

Well, if they were used to games where you could always avoid PvP, if you so desired, then no wonder. This is, fortunately, not such a game. You should never feel safe here. Anyone risk being attacked at any time. However, due to the vast incomes from trading, it's still profitable even if you're plundered every now and again. And you can always hit back. Or attack other traders, if you think that is so easy and profitable.
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