Haron wrote:This would destroy the game. Guild defence is way too easy as it is. Do you want EVERYONE to become merchants?
Haron wrote:This would destroy the game. Guild defence is way too easy as it is. Do you want EVERYONE to become merchants?
Nervous Nelson wrote:How can it be considered cheating, mate?
Its +1 at the end of every hour.
So 15 seconds before would still count but a major gambit.
Nervous Nelson wrote:Lifes so unfair!
Players with more strategic minds must be cheats!
If a min before is not classed as cheating, surely 15 seconds before is not as well?
Haron wrote:The point is that trading needs to be more lucrative than piracy, so that there are more merchants than traders. Which is definitely the case today. But something like this would push it too far. Traders make far more money than traders - but don't expect to be safe from attacks. A player in a strong guild with many active players would be impossible to target with such a rule. The pirates have it more than hard enough as it is. There is no single pirate making close to the profit of the biggest traders.
As for the FFJs, I don't see your problem. Things happen at the top of the hour. Or at server midnight. Certain actions become much stronger if used just before such updates. FFJs just before the hour is basically a pirate's only weapon against large merchants.