DezNutz wrote:Sorry, complicated issues require even more complicated conversations.
As I said in previous topics, the only solution that is equal and doesn't favor a particular side is phasing out the voodoo into game/battle mechanics and features. Not all voodoo would need to be phased out, as voodoo can still be a powerful tool, just the voodoo that enable WDs.
I have no problem with this, actually I have no problem with conversion and phase out any voodoo that can be achieved by other mechanics,
not just stuff that affects witch doctors.
Not saying I want all voodoo gone, but it does in many cases do things that would be more fun to do in other ways.
For example instead of black death, some alternatives could be:
sending a foot army that you have to hire and deliver by ship that goes in and kills population, they have risks their own, like being killed or captured. Currently only suggesting you deliver troops and a mechanic function determine the outcome of the battle. This could be taken
to much higher levels of detail. You even risk loosing troops to skirmish.
A ship based attack on the coast that incurs ship danger. In a similar manner each attack would generate coastal damage by a game mechanic function.
choice of both would be nice