Re: National Bonds
Posted: Sat Jun 18, 2016 5:11 am
Chaulbad wrote:buy the bonds, give the govt some money to move around, risk not getting back the moneys worth or just breaking even
I think there is no risk with larger nations.
http://www.piratesglory.com/forums/
http://www.piratesglory.com/forums/viewtopic.php?f=22&t=2320
Chaulbad wrote:buy the bonds, give the govt some money to move around, risk not getting back the moneys worth or just breaking even
Wolfie wrote:So this would be another way of draining treasury. If the return would be financed by treasury then this would be easier way for invaders to rob not just nation but also people flying its flag. It's even easierto exploit it than I thought.
This now gets triple (double negative would make positive)
-1
-1
-1
Wolfie wrote:I have nothing aggainst capitalism but this game has kings and queens, it seems that I have trouble remembering any capitalistic kingdom in time spawn where this game is stationed. But let's put that aside what benefits would game have from this together with nightmare for dev team? Rich would get richer poor would get poorer. I wonder what made you to think about this idea? Does thailand has that much gold in treasury that you can't emptied it through sending payments?
Ramen noodles wrote:Wolfie wrote:I have nothing aggainst capitalism but this game has kings and queens, it seems that I have trouble remembering any capitalistic kingdom in time spawn where this game is stationed. But let's put that aside what benefits would game have from this together with nightmare for dev team? Rich would get richer poor would get poorer. I wonder what made you to think about this idea? Does thailand has that much gold in treasury that you can't emptied it through sending payments?
How is this a nightmare for a dev team? Do you know any programming languages or just think it is hard?
How do the rich get richer? The Council can't even buy bonds, while max any rank can buy is 10% of the total bods released.
Ramen noodles wrote:Wolfie wrote:I have nothing aggainst capitalism but this game has kings and queens, it seems that I have trouble remembering any capitalistic kingdom in time spawn where this game is stationed. But let's put that aside what benefits would game have from this together with nightmare for dev team? Rich would get richer poor would get poorer. I wonder what made you to think about this idea? Does thailand has that much gold in treasury that you can't emptied it through sending payments?
How is this a nightmare for a dev team? Do you know any programming languages or just think it is hard?
How do the rich get richer? The Council can't even buy bonds, while max any rank can buy is 10% of the total bods released.
Guluere wrote:Ramen noodles wrote:Wolfie wrote:I have nothing aggainst capitalism but this game has kings and queens, it seems that I have trouble remembering any capitalistic kingdom in time spawn where this game is stationed. But let's put that aside what benefits would game have from this together with nightmare for dev team? Rich would get richer poor would get poorer. I wonder what made you to think about this idea? Does thailand has that much gold in treasury that you can't emptied it through sending payments?
How is this a nightmare for a dev team? Do you know any programming languages or just think it is hard?
How do the rich get richer? The Council can't even buy bonds, while max any rank can buy is 10% of the total bods released.
Really, u just made it unfair making that council members can't buy it.