Resource fleet

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Re: Resource fleet

Postby Captain dungeness » Sun Apr 17, 2016 6:47 am

I'm not into any voodoo that prevents plundering. A fleet should be plunderable if it has danger no matter what. The protection a voodoo card could offer should be limited to voodoo, skirmish and intelligence.

By "voodoo" I mean cards that target a fleet or maybe cards that target a ship in that fleet
By "skirmish" I mean reducing the effectiveness of the being skirmished but not preventing it entirely. Eventually fast ships should run away from skirmishes with high escape % so this proposed voodoo card would not be needed.
By "intelligence" I mean showing up on Spy Network Reports and Trade Master Reports. It's intangible but but extremely valuable to hide your vulnerable fleets from prying eyes.

I propose this:
name: "Stealth Fleet"
rarity: rare
100% piercing

turns: 8
duration: 48 hours

action: Cast on a fleet with no danger rating and no active voodoo: that fleet cannot be targeted by voodoo that targets a fleet. That fleet will not appear in Spy Network Reports or Trade Master Reports. That fleet can still be effected by voodoo that targets the owning player such as Fugitive From Justice, Favorable Winds etc and can still be seen in Port Gossip. If skirmished, that fleet has an additional 25% bonus to escape the skirmish. That fleet can't plunder a fleet as long as it is under the effect of "Stealth Fleet" but it can be plundered by another fleet.

-Captain D
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Re: Resource fleet

Postby Sir Colchian Niveus » Sun Apr 17, 2016 11:15 am

I like your idea Cap Dung and i still like Daniks also. Maybe both would be nice, since protectition cards are needed with so many offensive that excists. I do believe though that a "peace contract" voodoo is needed.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Resource fleet

Postby Sir Colchian Niveus » Sun Apr 17, 2016 11:18 am

Maybe after we could create a "war contruct" also that will be having effect in the whole guild. It cant be a huge effect since we are talking about a guild, but big enough to have effect. Maybe those two could be achived with a less effective card through academy. A card that only the guild leader will be able to create.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Resource fleet

Postby Most Lee Harmless » Sun Apr 17, 2016 11:40 am

I do get wary of a degree of exceptionalism that creeps into card proposals : in the game, its fair that we all run the same risks of losses consequent to our actions : attack another player, dont whine when they react with more return fire than you gave them : plunder another players ships, dont whine when you lose yours under return fire, and so on. Go to war and you must then face the risks of ship and trade loss : that's the 'barrier' to reckless warfare for most guilds, though some seem to enjoy it, horses for courses, I suppose.

So, philosophically, I dont like the idea of guild members 'opting out' of any carnage via a card that only protects them and their fleets. A guild should work together, fight together, defend together, profit together, lose together : if it cant do that, if some opt out, or some cover their own backs but leave the others to suffer, it really is best off disbanded : that's my view.

There are already cards which offer a level of protection : there are tactics which minimise loss and risk. And if you cant stand the heat of battle, stay out of the kitchen of war. That should be enough.

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(The above comments are my opinion only : there are many opinions, this one is mine : other opinions are available : the value of opinions may go up or down : your opinion may not be safe nor viable : do not panic : unless your opinion is that panic is the wise option : other options may be available : but that's just my opinion : repeat)
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Re: Resource fleet

Postby Sir Colchian Niveus » Sun Apr 17, 2016 1:52 pm

I rly understand your thought. I also believe though that since the game develops, the voodoo has to develope also. A part of the voodoo that should be considered is also it's scale. Not only the variety of it. A massive target voodoo might leave some people out of it, but those will be only those that are afraid as you said and decided to be alone. The guild must give power to its members. A newbie is helpless if its guild cant protect him cause of cleaners. If a guild decide to attack someone, the defender can automaticaly offer peace contract, or the member can does it to get him self out of a small war that brings o a bigger. Also about the offensive card. In danger system we can only add 3 danger per fleet when we can burn 9 at most. There is a 6 numbers gap for us to improve. Lets say the offensive guild card can stuck up to 9 per 7 days or less, against to a guild. That means that the guild will be getting 9 danger per hour for 7 days. Unless they remove it or or send a peace contruct card yo clean it. Lets say that the peace contruct will have 100% chance to succed and 70% pircing. The peace contruct will be in effect as 9 stuck per guild also.. and will be giving 2.5 M to the caster plus 1.5 M from the game for pirates, in the passage of 7 days. For those 7 days the target cant hit the players guild. Maybe the amount is what needs to have thought further.. maybe you could add even more things to my thoughts and organise them..
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Resource fleet

Postby Valar Morghulis » Sun Apr 17, 2016 5:03 pm

Danik wrote:I think a more fitting card for such a protection level would be something like this :

name : 'Pirates Pay-off'
rarity : Uncommon
100% piercing :

turns : 8
duration : 72hrs

action : when cast. the target receives 250,000 gold coins from the caster (plus 125k bonus paid by the game if target flies the pirate flag) : for the next 72hrs, the target cannot hit, skirmish, cast on or plunder the caster. equally, the caster may not hit, skirmish, cast on or plunder the target player.


Actually a good idea. Albeit the gold offered is way too low and it takes away something crucial of the game. Another rate would be more fitting. 2% of total value or at least 2 mil gold (wichever is the highest) for 48 hours. It will prevent the players with large fleets to toss these cards around as they were candies.
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Re: Resource fleet

Postby Captain Jack » Sun Apr 17, 2016 5:16 pm

Treasure Fleet + Hideout should be enough for spontaneous Ambush cards. Since Ambush is a limited card (10 per 24hours) I do not really see a reason to add such a card.

Even in the extreme case of someone wanting to be a pain in the a** and use leviathans he cannot do it indefinitely and the usage of Iron Golem can easily counter this.

Not to mention the ultimate solution of getting a defense up in such an emergency (1 Mindbar + countercurses).

There are more ways to solve this, for example, use a bunch of Flying dutchman. Or play low for a while (with a single ship or 2 ships for a while) till the barrage finishes.
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Re: Resource fleet

Postby Ziggfried » Sun Apr 17, 2016 5:18 pm

Danik wrote:I do get wary of a degree of exceptionalism that creeps into card proposals : in the game, its fair that we all run the same risks of losses consequent to our actions : attack another player, dont whine when they react with more return fire than you gave them : plunder another players ships, dont whine when you lose yours under return fire, and so on. Go to war and you must then face the risks of ship and trade loss : that's the 'barrier' to reckless warfare for most guilds, though some seem to enjoy it, horses for courses, I suppose.

So, philosophically, I dont like the idea of guild members 'opting out' of any carnage via a card that only protects them and their fleets. A guild should work together, fight together, defend together, profit together, lose together : if it cant do that, if some opt out, or some cover their own backs but leave the others to suffer, it really is best off disbanded : that's my view.

There are already cards which offer a level of protection : there are tactics which minimise loss and risk. And if you cant stand the heat of battle, stay out of the kitchen of war. That should be enough.

-----------------------------------------------------------------------------------------------------------------------------------------

(The above comments are my opinion only : there are many opinions, this one is mine : other opinions are available : the value of opinions may go up or down : your opinion may not be safe nor viable : do not panic : unless your opinion is that panic is the wise option : other options may be available : but that's just my opinion : repeat)

Hmm I agree. Me also thinks if you run your mouth and make false accusations you deserve what you get to! Sticking your nose where it don't belong will get it cut off.
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Re: Resource fleet

Postby Most Lee Harmless » Sun Apr 17, 2016 6:05 pm

Indeed it will, as will multiple aggressions against your neighbors : denying acts whilst another admits to them can also cause confusion and occasional mistrust.
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Re: Resource fleet

Postby Haron » Mon Apr 18, 2016 8:29 am

Danik wrote:I do get wary of a degree of exceptionalism that creeps into card proposals : in the game, its fair that we all run the same risks of losses consequent to our actions : attack another player, dont whine when they react with more return fire than you gave them : plunder another players ships, dont whine when you lose yours under return fire, and so on. Go to war and you must then face the risks of ship and trade loss : that's the 'barrier' to reckless warfare for most guilds, though some seem to enjoy it, horses for courses, I suppose.


This. I agree so very much.
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