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Re: First ever inactivity cleanup

PostPosted: Fri Dec 12, 2014 3:55 am
by MAjesty
Grogggy wrote:
MAjesty wrote:Do it again times 10 and then hit port supply by at least 50-75% there's no reason for there to be 2 billion hammers in tortuga. it would be awesome if people actually had to struggle, or better yet hire crew in some manner, instead of having infinite available of supply and persons. my 2 cents/

side note. clever clean-up method.


I had to double check my eyes--did MAJ make this suggestion in 2012? Y'all owe the man some belated respect.


indeed

Re: First ever inactivity cleanup

PostPosted: Fri Dec 12, 2014 7:35 am
by Captain Casinova
Grogggy wrote:While I'm being so creative (and giving:) here's two more cool ideas:

THE SPINAL TAP--this is a reference to an old movie called This is Spinal Tap that none of you under 40 have probably seen. The guitarist has an amp that goes to 11. If you've achieved a certain rank, you can pay to upgrade your ships to level 11.

LENGENDS of AVONMORA--Every player once in his career gets to select a special ability--one voodoo card that will never run out. Guilds would actively recruit players to round out their abilities--think of the possibilities!

All the best,

cappy


In addition to LoA= The selected voodoo curse requires only a couple turns to cast it
Common Uncommon Rare
1 2 3

Re: First ever inactivity cleanup

PostPosted: Fri Dec 12, 2014 10:11 am
by Captain Jack
Weekly earthquakes do not affect NPC population at port. They only delete inactive accounts.

The rest are way off topic for me to discuss.
I'll only redirect here for the auction topic you mentioned: viewtopic.php?p=13078#p13078

Re: First ever inactivity cleanup

PostPosted: Fri Dec 12, 2014 10:28 am
by Grogggy
~Admin baiting/Trolling/Out of topic - banned for 1 day ~Cpt Jack

Re: First ever inactivity cleanup

PostPosted: Mon Nov 20, 2023 9:59 pm
by Captain Eagle
no more earthquake announcements?