by Grogggy » Wed Dec 10, 2014 4:16 pm
the proposed change to the transport immigrant card would render the current mission I'm struggling with impossible, count level you are to increase a port by 1.8 million, which I'm finding out the hard way, takes an awful lot of that one card.
Black Death was doable, but equally annoying to slowly grind credits at auction to purchase them. I'm afraid these discussions and in another thread have led to a wider understanding of these cards value, and hence hoarding has begun.
The auction price on these two cards is rising as a result. Unless population someday has any actual effect on strategy, these missions are simply a drag and don't really prepare you for any real game drama.
Another option would be to have the ability for a second party to cast these cards FOR you and still have it count towards the missions.
And finally, its nice to have the auction, but if only there was a way to prevent farming but also allow two players to trade cards between them...
I understand Xandu's frustration and agree with his points, but I understand that all this coding doesn't just happen. You know we say how easy it is to lose all your ships, but I keep running up against new safeguards in place to prevent that--the limit on ambushes in a 24 hour period was a rather unpleasant surprise recently:)