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National Honor System

PostPosted: Fri Oct 27, 2017 7:43 pm
by Captain Jack
National Honor System

Or in short, Honor

Description
Honor should be the opposite of Hostility.
Currently, when you violate a law of a country, that country penalizes you with Hostility.
Honor will come as the countries way to reward lawful or beneficiary actions that serve their plans.


Functionality
-Every player will be able to have a honor rating with every country in the game.
-Honor points won, will not be lost over time.
-Honor negates hostility.
-It won't be possible to have both Hostility and Honor with a nation. Each one will cancel the other one out.

Examples

Example 1
A player with 15 Hostility Points towards Bermuda earns 5 Honor points from Bermuda.
As a result, his Hostility will drop by 5. He will not earn any honor points.

Example 2
A player has 345 Honor points with Spain
He decides to attack a fellow Spaniard. Spain does not like this and through the Hostility Law imposes a penalty of 20 Hostility points.
As a result, his Honor with Spain will drop to 325 but he will not get any hostility.

Other usage
-There will be a similar list to Hostility to every nation official. Kings might want to create internal rules on Honor required in order to give out Governor positions (forthcoming King ability).
-You could transform Honor to Loyalty points. For example, players could be able to turn 10 Honor points into 1 Loyalty point. This means that if you have 1000 Honor points with a country, you will be able to exchange the Honor points with instant citizenship (exact metric is debatable). This method will only be possible for those that have completed their Titles Mission at least once (they must have claimed the MoW).
-We are open to more ideas.


Earning Honor Points

Although rewards will be decided by individuals, we will still need to have some standard caps to prevent exploitation. No matter what, if the King likes you, joining a nation will become much easier but this should not be of concern as it makes sense. Still, it needs to be somewhat defined, to ensure competitiveness among those favored to the King and those that are disfavored.

  • The first ways to earn Honor points will be by either attacking an Enemy of the Crown or by using a Letter of the Marque. These are both issued by the King of the target country and could be your best ticket to earn Honor points easily.
  • There should be some consideration in how many honor points will be earned through these ways.
  • By paying up a debt you have at another nation
  • Perhaps we could give this ability, again to the King of the nation, to collect debts of the nation. All collected debt would go in treasury (but King will get to keep a small fee, like 5%~10%). This will only apply to debts from players outside the nation. The one who pays the debt, will earn honor points with the country. I know it sounds a bit weird but its a small incentive to get the debt paid. Add the LoM ability and debt collection will be surely easier than now. (In fact, currently it is not even possible as you must join a nation to pay the debt).
  • Blockade Rewards
  • By successfully protecting a port, you will gain Honor points with the holding nation of the Port. We need to define how many - At blockades topic I named 75 but perhaps we need to have proof of work (ie, maximum 75, 1 Honor point per 1000 DMG conducted) before this reward can be given.

Honor Point earnings when attacking an EotC

-Plunder attack: 3 Honor Points
-Plunder Win: 7 Honor Points (Total 10 per plunder win)
-Skirmish attack: 1 Honor point
-Skirmish Win: 1 Honor Point (Total 2 per skirmish win)
-Successful Aggressive Voodoo: 1 Honor Point

I think this will do for a start. I will review where necessary as discussion unfolds.


Partially implemented, honor points only.

Re: National Honor System

PostPosted: Fri Oct 27, 2017 7:48 pm
by Just_a_pirate
Quick question, what effect does having hostility with a nation do?

Re: National Honor System

PostPosted: Fri Oct 27, 2017 7:51 pm
by Shadowood
+1

Re: National Honor System

PostPosted: Fri Oct 27, 2017 7:55 pm
by sXs
Just_a_pirate wrote:Quick question, what effect does having hostility with a nation do?


Right now it just means you can't join that nation.

Re: National Honor System

PostPosted: Fri Oct 27, 2017 8:25 pm
by Noffin
With plantations and contract shipping also in the works, could we add more ways to acquire honor points through trading etc.

Re: National Honor System

PostPosted: Fri Oct 27, 2017 8:31 pm
by William one eye
Noffin wrote:With plantations and contract shipping also in the works, could we add more ways to acquire honor points through trading etc.


In addition to points you might earn in association with contract shipping and plantaions.

Perhaps, 1 honor point per x number of trades you make in ports held by the nation you are a member of.

Re: National Honor System

PostPosted: Fri Oct 27, 2017 9:36 pm
by Charles Vane
I really like this so +1.

I do have an issue with trading honor points for loyalty points and ranking quickly though.

There has been lots of complaints on players ranking quickly and taking over or otherwise. This will only make it worse in my mind. I have ranked citizen to Marquess in less than 24 minutes, this is something that should not be easily done as it is. Exchanging honor for loyalty would do the opposite.

Say spain declares an EOTC or sets a letter, on a coordinated front several players could earn honor on this, or other ways, and easily climb the ranks to take over.

The only way I see exchanging honor for loyalty to be viable would be the "King" giving that right individually to players they want to rank up quickly. This should not be open to all.

Re: National Honor System

PostPosted: Fri Oct 27, 2017 11:09 pm
by DezNutz
Benjamin Hornigold wrote:I really like this so +1.

I do have an issue with trading honor points for loyalty points and ranking quickly though.

There has been lots of complaints on players ranking quickly and taking over or otherwise. This will only make it worse in my mind. I have ranked citizen to Marquess in less than 24 minutes, this is something that should not be easily done as it is. Exchanging honor for loyalty would do the opposite.

Say spain declares an EOTC or sets a letter, on a coordinated front several players could earn honor on this, or other ways, and easily climb the ranks to take over.

The only way I see exchanging honor for loyalty to be viable would be the "King" giving that right individually to players they want to rank up quickly. This should not be open to all.



This.

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Additionally, if a king is disposed and the EOTC changes, what happens to the honor points. What happens if the new king labels a player with honor points an EOTC. How do Honor Points carry between king/queen changes.

Re: National Honor System

PostPosted: Sun Oct 29, 2017 12:02 pm
by Captain Jack
Every Honor point earned is a done deal.
The new king must first become Rightful. This can take a while, depending on the defense of the previous King. Once he achieves it, he can name anyone he wants. The honor points of the target won't play a role.

Regarding the exchange of Honor Points to Loyalty points I think that this way will create more usability for Honor points. As you say, it is quite easy for you. Not for all though. So why it should be easy for some but not for all? We are not creating some sort of unbalance if we allow this. In fact, it is a balancing action.

Furthermore, the Rightful King will dictate who is the EotC. If some find this as an opportunity to get easy citizenship, so be it. It won't be so much of a difference anyway as a determined group that wants to trigger a civil war, will not be stopped by the current ranking missions.

Plus, we also need to factor in the repetitive gameplay. The current ranking system, in my perspective is great. It is great to conduct it at least once. But even the second and the third time can be exciting as after all, it is a nice roleplaying chain of events. However, doing it over and over and over and over again, gets old and boring. Bigger players who have been through this would be nice to have this secondary option to use at will.

If we give 10 Honor points per attack against a EotC, then this is no different than the last mission required by the current ranking system, which requires you to attack at least 10 times the top target there. It's like repeating the final mission. In emulation: 1000 Honor Points = 100 attacks at the top target.

So I also believe that it is a fair system in comparison to the existing one. To add further, here are some proposed Honor Point rewards when attacking a EotC:
-Plunder attack: 3 Honor Points
-Plunder Win: 7 Honor Points (Total 10 per skirmish win)
-Skirmish attack: 1 Honor point
-Skirmish Win: 1 Honor Point (Total 2 per skirmish win)
-Successful Aggressive Voodoo: 1 Honor Point

We cold revise this, require for example 20 Honor Points for 1 loyalty. This could allow us greater flexibility on Honor points awards. It's all up for discussion.

Re: National Honor System

PostPosted: Sun Oct 29, 2017 3:23 pm
by Charles Vane
I do not think it should be easy for some and not for all. My point was the need to make it more difficult to rank "for all".. not easier for all.