The Seaglory Holocaust

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The Seaglory Holocaust

Postby MAjesty » Mon May 06, 2013 10:55 am

As some of you may have noticed, the missions were set up in such a way that they are not self sustaining... So Seaglory has been exterminated practically off the map, this will make it that much harder for people who are required to further genocide Seaglory.

I propose that higher order players dump some money, and we then as a group use transport immigrants to repopulate the decimated Seaglory ghetto.

If we don't do this the genocide will be brought to an end, and what is a video game with arbitrary extermination of virtual humans....

I will wait till i get a few responses to do anything myself... but since no one else is gonna fix the problems up and coming players have in this game, we should be benevolent enough to at least talk about doing something.
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Re: The Seaglory Holocaust

Postby Gbggg » Mon May 06, 2013 7:03 pm

Just tell me when JZ, and i will throw a couple of transport immigrants to seaglory.


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Re: The Seaglory Holocaust

Postby Xanadu » Mon May 06, 2013 7:38 pm

This poses a good question for Captain Jack. How will the port keep up it's production if it has no population. I don't believe robotic cotton processors have been invented yet... If the population is as low as Zombie says it is then the production should go down there and the price to buy cotton should go through the roof for those who wish to but it there.
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Re: The Seaglory Holocaust

Postby Edward_Teach » Mon May 06, 2013 7:56 pm

I agree,
I will use some transport immigrants to help Seaglory, and to lower the cost of cotton for the new players, and people of Wales, who build in Tortuga. I will do what i can to help.
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: The Seaglory Holocaust

Postby Xanadu » Mon May 06, 2013 8:59 pm

If you check the ports page you will see that Seaglory has the same exact prices as Caspian for sale goods and purchased goods even though Seaglory's population is about 200,000 and Caspian's is 17 mil. Must be the assembly line or the automatic loom that makes this possible. With regards to Zombies statement that Seaglory has been targeted with the plague so many times why haven't the peasants revolted and throw off the chains of their ruthless government and come over to the side of the benevolent Wales. As you can see all of our ports are in good shape and bustling with activity. Seriously though for a minute, Cptn. Jack, how is it decided which ports you have to decimate for the missions and which ports you need to build up? I can kind of see building up ports that your nation is close to losing or close to gaining, but why do we have to build up ports that no one in our nation even has a chance of hitting the top ten in influence in those ports?
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Re: The Seaglory Holocaust

Postby Roileon » Mon May 06, 2013 10:22 pm

The story of Seaglory touches me, Fox is now sending them aid as my trade fleets need cotton, while people are being wiped from the map.
"Dead Mod tell no tales"

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Re: The Seaglory Holocaust

Postby Roileon » Mon May 06, 2013 10:28 pm

I've cast 10 transport immigrants, I hope everyone will do their best too.

I suggest that because of these recent events, we create a Virtual Human RIghts Watch of Avonmora orginization, VHRWOA
"Dead Mod tell no tales"

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Re: The Seaglory Holocaust

Postby Edward_Teach » Mon May 06, 2013 10:51 pm

I am for the VHRWOA
"Those who stand for nothing,
Fall for anything"
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Re: The Seaglory Holocaust

Postby Tilemaxos » Mon May 06, 2013 11:18 pm

You guys are pretty soft for pirates. What's next? We start a fund for the victims of Piracy on the high seas? I think if we consult Captain Jack he may find a solution.



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Re: The Seaglory Holocaust

Postby Roileon » Mon May 06, 2013 11:24 pm

Well how could we not do something? Besides, Transport Immigrants atm is pretty useless
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