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				Inside Man
				
Posted: 
Thu Apr 18, 2013 7:44 am 
				by MAjesty
				Remove pirate hunter from target port.
Rarity Negotiatiable
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 8:18 am 
				by R0nnie
				turns needed?
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 8:46 am 
				by Shaydo
				Turns shouldn't be to high else it wouldn't outweigh fast travelling around.?
I think this card is a good idea, If it could be casted on allies in specific ports then could also help new players that square against one they can't beat, just remove it for them...
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 8:48 am 
				by MAjesty
				5 turns Uncommon?
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 9:09 am 
				by Shaydo
				5 turns would work, only a handful of times moving port could be cheaper.
Uncommon or Common though? It's a useful card but it's a single shot and you might need another 5 turns later if your unlucky.
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 10:51 am 
				by MAjesty
				I dunno... considering how much of this game is NPC grinding.... this card shud be a common....
			 
			
		
			
				Re: Inside Man
				
Posted: 
Thu Apr 18, 2013 11:22 am 
				by R0nnie
				yeah this should be a common card,cuz then it'll be a big if not huge help for the newbies...
			 
			
		
			
				Re: Inside Man
				
Posted: 
Fri Apr 19, 2013 2:12 am 
				by Captain dungeness
				But if this card is common then Pirate Hunters would never be an obstacle. I think it should be uncommon because a Pirate Hunter is very strong and a voodoo card to remove the Pirate Hunter shouldn't be a cheap 1 credit common card.
-Captain D
			 
			
		
			
				Re: Inside Man
				
Posted: 
Fri Apr 19, 2013 4:40 am 
				by MAjesty
				If you are a big player, you will have many of these cards. But if you are a big player, you can beat Pirate Hunters with you 5 SotL fleets, MoW, Pacifism or whatever.
If you are a smaller player, who is actually in need of a good NPC grind. You will actually need to strive or these cards, making them viable to nudge new players faster through the ranks, encouraging player retention.
			 
			
		
			
				Re: Inside Man
				
Posted: 
Fri Jul 12, 2013 9:43 am 
				by Roileon
				This card is a good suggestion for new players but does have a lot to work out. As said earlier, by Capt.D, "if this card is common then Pirate Hunters would never be an obstacle." While this is true, the goal of the card is to benefit newer players as explains in Zombie_Jesus's previous post before this.
Things that should be discussed are:
Rarity
Turns Needed
Card Type: By card type I mean should the card be an enchantment where it last for 24hrs yet reduces the chances of seeing a pirate hunter by maybe 50%, or be instant, and the target be a port, where it will instantly remove the pirate hunter.