Warehouse Management

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Re: Warehouse Management

Postby Lod » Sat Jan 19, 2019 2:03 pm

I'm thumbs up as well. now only remains to see if people buy enough for it to be of interest :)
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Re: Warehouse Management

Postby Most Lee Harmless » Sat Jan 19, 2019 4:17 pm

Aye, I feel this development will reward careful thought and considered risk-taking... so it wont keep everyone happy.. but I like it :)
-1 : Move to archive.
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Re: Warehouse Management

Postby Shadowood » Sat Jan 19, 2019 5:25 pm

Game changing update.

Like it alot so far. Great job CJ and others.

Love it when good ideas get put into the game.
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Re: Warehouse Management

Postby Mack » Sat Jan 19, 2019 5:42 pm

so you cant sell the same product the port is selling?
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Re: Warehouse Management

Postby Captain Jack » Sat Jan 19, 2019 5:47 pm

No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.
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Re: Warehouse Management

Postby sXs » Sun Jan 20, 2019 6:38 am

Just curious how this works with production % in plantation port warehouses.
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Re: Warehouse Management

Postby Kangaroo » Sun Jan 20, 2019 10:53 am

Captain Jack wrote:No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.


Can you please elaborate on the exploitation reasons?
In ports with low or nil stock this "feels" like a legitimate way to maximise functional plantations..
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Re: Warehouse Management

Postby Grimrock Litless » Sun Jan 20, 2019 4:25 pm

Kangaroo wrote:
Captain Jack wrote:No, for exploitation reasons.

I have added the warehouses sales log. It's link placement and interface have to be considered an early version. More options and an interface overhaul will come soon. It's about priorities: the market page and other game pages need improvements more urgently and these should take precedence over the sales log.


Can you please elaborate on the exploitation reasons?
In ports with low or nil stock this "feels" like a legitimate way to maximise functional plantations..


If people decide to only sell any produced goods on the player market, they can decide to sell 1 crate for 100 gc instead of the standard price, I am assuming.

If 1 person produce all of them on 1 port, that would become a monopoly.
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Re: Warehouse Management

Postby Dejanira » Sun Jan 20, 2019 6:33 pm

I have a suggestion about trade log. I'll post it here instead of creating a new thread as I see things are still defining.

I'd prefer to see the trade log not port based but global (with filters?).
Also I tought it could log also what we may buy.
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Re: Warehouse Management

Postby Sebena » Sun Jan 20, 2019 6:36 pm

Dejanira wrote:I have a suggestion about trade log. I'll post it here instead of creating a new thread as I see things are still defining.

I'd prefer to see the trade log not port based but global (with filters?).
Also I tought it could log also what we may buy.


+1 from me Global one would be amazing
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