Warehouse Management

Find here guides written by players for players.

Warehouse Management

Postby Captain Jack » Tue Jan 15, 2019 5:47 pm

Amount to transfer
These boxes are used with Transfer to Ship button.
Use them to load a single ship with resources from your warehouse.

Minimum Reserves
Use these boxes to declare the minimum amount of crates (per resource) that you want your warehouse to retain.

It will affect:
  • Trade Routes
  • A trade route with the option to load from warehouse will buy from the market instead when the threshold is met.

  • Voodoo Cards
  • The following cards:
    -Potato Party
    -Rum Festival
    -Tobacco Gathering

    will only consume as much as the setting allows.

  • Sell to other players warehouses
  • Your warehouse will not sell resources below the minimum setting.

Maximum Reserves
Use these boxes to declare the maximum amount of crates (per resource) that you want your warehouse to obtain.

Trade Routes that would otherwise fill the warehouse beyond this limit, will sell to the market instead.


Sell to other players?
By checking this box, you make your resource available for sale to the other players.

Other players price
With this box you set the selling price for each resource you are selling.

Minimum Order
Orders must be at least 50 crates which is also the minimum amount required for any transaction.

Receiving Gold Coins
As a seller, you will receive the payment based on your preferred banks setting.

You can set the preferred bank at Market-> Banks of Avonmora -> Your preferred Banks

Seller Fees
When you sell resources, there are fees:
0.5% -> paid to the preferred bank owner.
0.2% -> corruption.

So, if you sell 10,000 worth of resources, you will receive 9,930 gold coins, the bank owner will receive 50 gold coins and 20 gold coins will be lost to corruption.

If the preferred bank is yours, you avoid the 0.5% fee.

Tracking Sales
You can track sales from the Bank Transaction list. A new filter will be created for these.

Voodoo Cards/Bonuses
Regular market cards, Like East/West India Company, do not affect these orders.
In general, no bonuses apply (like Duke bonus) in either selling or purchasing resources: this is a players market.

Terrorize cast on you, prevents you from buying from the market. Still, selling is not affected.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4030
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Warehouse Management

Postby Most Lee Harmless » Tue Jan 15, 2019 6:07 pm

Very useful. I approve.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3944
Joined: Sat Mar 01, 2014 3:48 pm

Re: Warehouse Management

Postby Sebena » Tue Jan 15, 2019 6:08 pm

Danik wrote:Very useful. I approve.



I approve your msg :)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Warehouse Management

Postby Most Lee Harmless » Tue Jan 15, 2019 11:00 pm

Okay : whilst I can see where to sell my goods to other players... I cant see where to buy other players goods : is this to be implemented or am I just failing to see the link?
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3944
Joined: Sat Mar 01, 2014 3:48 pm

Re: Warehouse Management

Postby Sebena » Tue Jan 15, 2019 11:05 pm

Danik wrote:Okay : whilst I can see where to sell my goods to other players... I cant see where to buy other players goods : is this to be implemented or am I just failing to see the link?



I think that both options aren't available yet. It will be available on special market made for that If I understood CJ correctly
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Warehouse Management

Postby Most Lee Harmless » Tue Jan 15, 2019 11:44 pm

Thanks Wolfie...

Another query is regarding East and West India cards affecting, or not, players sales. I suppose nation rank/port bonuses also need clarification too.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3944
Joined: Sat Mar 01, 2014 3:48 pm

Re: Warehouse Management

Postby Sebena » Tue Jan 15, 2019 11:58 pm

Danik wrote:Thanks Wolfie...

Another query is regarding East and West India cards affecting, or not, players sales. I suppose nation rank/port bonuses also need clarification too.



Np and yes these things needs clarification which I don't have right now
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Warehouse Management

Postby Shadowood » Wed Jan 16, 2019 1:35 am

Wait! Is this contract shipping!?!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4076
Joined: Mon Feb 08, 2016 5:40 am

Re: Warehouse Management

Postby sXs » Wed Jan 16, 2019 1:49 am

-Administration Baiting, 1 warning issued

~Captain Jack
User avatar
sXs
 
Posts: 2426
Joined: Sun Jan 01, 2017 6:17 pm

Re: Warehouse Management

Postby William one eye » Wed Jan 16, 2019 3:05 am

Actually closer to mixed markets than contract shipping.
Mixed markets was created from a combination of contract shipping and a market suggestion from captain dungeness in response to the contract shipping idea.

viewtopic.php?f=5&t=4651

This might be something useful to also consider with this idea.

Warehouse capacity limits by type.
viewtopic.php?f=4&t=4465
Image
User avatar
William one eye
 
Posts: 1609
Joined: Wed Apr 20, 2016 2:33 pm

Next

Return to Player Guides

cron